Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Idea: Bard mechanics
darkpeppy
Member
So, what if full bard (Minstel, I guess) was a special class?
My idea is unlocking unique mechanics. For example, for casting skills you'd have to play sequence of notes. It could be something like Guitar Hero or Magicka's spell casting or Invoker from Dota 2 mechanics. Well, that's the simple way.
As mages can specialize in elements, Minstel could specialize in scales. Major scales would be buffs and minor scales debuffs, something like that. You would have to keep playing notes of certain scale for a certain buff, but playing accordingly to music harmony and music theory stuff. That would reward real life musicians and players that like fast reaction based mechanics.
Or maybe you could be able to compose songs by crafting the notes? Imagine your clan listening to their favorite songs irl while being buffed!
And for those who don't know much about music, Minstel quests could be something about learning it.
Ok, I know it's probably not going to happen and it would probably not work, but I'd love to play as a bard like that.
My idea is unlocking unique mechanics. For example, for casting skills you'd have to play sequence of notes. It could be something like Guitar Hero or Magicka's spell casting or Invoker from Dota 2 mechanics. Well, that's the simple way.
As mages can specialize in elements, Minstel could specialize in scales. Major scales would be buffs and minor scales debuffs, something like that. You would have to keep playing notes of certain scale for a certain buff, but playing accordingly to music harmony and music theory stuff. That would reward real life musicians and players that like fast reaction based mechanics.
Or maybe you could be able to compose songs by crafting the notes? Imagine your clan listening to their favorite songs irl while being buffed!
And for those who don't know much about music, Minstel quests could be something about learning it.
Ok, I know it's probably not going to happen and it would probably not work, but I'd love to play as a bard like that.
0
Comments
Sounds like a great idea though c:
Bard is indeed a class
Yes, Bard is indeed a class!
https://de.ashesofcreation.wiki/Bard
https://de.ashesofcreation.wiki/Bard
Bards will not be a "downtime" class.
We will not necessarily require music to buff people.
I really hope, that Bards wont ever have a guitar hero mechanic, because imagine that in a raid environment! xD
I dont really know why so many Bards are music fanatics... In my opinion, using music is the most confusing thing to do in a fight. Imagine it! You are in a death battle with an elder dragon and suddenly there is Nyan Cat theme music in the background.
We do know that we can buff our allies with inspiring attacks etc.
https://de.ashesofcreation.wiki/Bard
Here is everything we DO know about bards, it is an interesting read.
I also REALLY badly want to play a Bard class, but my Bard will be more like Jhinn from League of Legends.
Like a maniac always about death and beauty. Chasing the Symphony from dripping blood and the screams of my enemies.
https://wow.gamepedia.com/Bard_(April_Fools)
Formerly T-Elf
Both magika and dota don't require the extended knowledge of music harmony and music theory not sure about guitar hero. Putting these additional elements into a class, as a requirement to play well, would probably lock out a lot of people from it. I doubt these are things someone will easily learn from playing a game. I say a lot of people because I heavily doubt that the majority knows these I at least don’t.
Additionally, the implementing something complex is difficult and in this case requires someone who knows these things to at least control the system frequently while in development.
Considering the amount of effort and the pay off, which in my view is negative, I don’t think this is a good idea at least in the way I understand your proposal.
Ah so you will look like a man who cant walk properly and does really dramatic movments whenever he can ?
Yes, of course, that comes with the bard class automatically!
It's a cool idea, but people aren't going to want to go "okay, I need to hold H, Shift and 3 to cast Ice Blast" or do some sort of mini-game (remember the rage over the skill bar for AoC?)
These types of things are best left to more arcade style games.
Pretty bad deal if you ask me.