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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Empire building and the Node system.
granthor
Member
Hi everyone, glad to see the forums are back, and so am I. So my 1st discussion on the new look forums is this:
Will we see Empires popup from the node system?
I understand that we will only have 5 cities that can get to the top level and the other nodes close to them will sub to these main cities. So I got to thinking, if you have a motivated guild or guilds, what's to stop them from making a pack, then controlling an area on the map?
Now my point of this post is to have people talk about how to make this work, and point out the pros and cons of trying to make an empire in this type of setup, and can player empires last over time?
I figure this would make for a good topic to kick around, so let's hear your views and ideas on making an empire in AoC.
Will we see Empires popup from the node system?
I understand that we will only have 5 cities that can get to the top level and the other nodes close to them will sub to these main cities. So I got to thinking, if you have a motivated guild or guilds, what's to stop them from making a pack, then controlling an area on the map?
Now my point of this post is to have people talk about how to make this work, and point out the pros and cons of trying to make an empire in this type of setup, and can player empires last over time?
I figure this would make for a good topic to kick around, so let's hear your views and ideas on making an empire in AoC.
2
Comments
KInda like in EvE Online, where they wage war nearly all the time over strategic resources etc
still it would be fun to see an empire of sorts, and take them down^^
let's say you have a guild of 300 people. Split that up into 10 groups of 30 people, each consisting of 5-7 very charismatic persons and the rest capable underlings.
Each group would have the goal of rallying the main population of their respective Node and thus securing mayorship, of course you would mainly target lvl 4-6 Nodes, why care much about the vassal Nodes lower than 3, right?
If you succeed in gaining control over those 10 Nodes, let's split that up in 2 metros, 6 cities and 2 towns + their vassals. You may argue to have an empire on your hands. Keeping control may be very difficult, though^^
I thought more aliong the line of three big 300 man guild in an alliance controling around 3-4 higher nodes!
I couldn't help but propose a way that "could" work (let's be real, no chance, but it's fun to think about^^)
My idea only considers 1 guild, with 3 300 man guilds and that strategy, they could build an empire worth of the name and rule for a dynasty!
Communication
Control
Commerce
If you don't have these basic 3, then you will have issues keeping an empire in power. How this would work in AoC would be hard for a player group, but it's not out of the question if done right.