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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Node Progression; gradual or instant?
Jjampong
Member, Alpha Two
I was wondering about the node progression system. We already know that nodes progress by doing activities within their ZOI. Do we know whether this progression will be gradual or instant? If not what do you think?
For instance, with gradual, it'd look like new buildings are being build during progression towards the next stage, or maybe NPC's soon to be available would first appear as children. As for instant, when a node has gathered enough exp to progress, buildings would just pop in to existence and NPC's appear out of nowhere (Although the latter isn't necessarily unrealistic, depending how the narrative is handled).
For instance, with gradual, it'd look like new buildings are being build during progression towards the next stage, or maybe NPC's soon to be available would first appear as children. As for instant, when a node has gathered enough exp to progress, buildings would just pop in to existence and NPC's appear out of nowhere (Although the latter isn't necessarily unrealistic, depending how the narrative is handled).
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Comments
I wish it wasn't and I hope it's a mix, but one aspect of it is just too time consuming in my uneducated mind.
New buildings as you said could be made gradually, like over 2 days you can see different progress stages. That might be something that, if you start modeling it in the first place with that in mind, doesn't take exorbitant more time then outright only having the finished stage model.
The biggest problem I have found are already existing buildings that get upgraded. What about that city palisade that gets replaced with stonewalls further away, or in it's place. What about guildhalls and in-city houses that, as they said, will advance from simple houses to mansions. It would be weird to lose functionality and, at least in my mind, this takes a whole lot more effort to do then what I think is necessery and practical.
It would be really cool to see a caravan dispatched from the closes civilization point into the wild with schoolars/army convey or whatnot and over the course of an hour after arrival make a camp. It would be downright amazing, but I don't know if that added complexity is really worth it, it would be a wow moment for sure ifoyu happen to see it, but eehh I can live without it just as good. Maybe something for later when people have spare time? <wishful thinking>
I can be a life devouring nightmare. - Grisu#1819
Pop from on Stage to the next is instant, I think.
But, the development of specific buildings chosen by the mayor/government is relatively gradual.
@grisu I have to say I didn't consider upgrading existing buildings for some reason Yeah I agree that'd take a lot of time for an event that doesn't occur that often. I do hope it doesn't just plop into existence while you're in the middle of the city though, although I'm not sure how else it would work.
@dygz Do these buildings come in over time while the node is progressing or do they all pop in when it's progress to the next stage?
@Sivanna Yeah same here. Any chance you'd happen to know when / where they mentioned it?
@shkevi Yeah I think the same. It also takes away some of the fun of progression as it's, at least in my opinion, a lot more fun to actually see a node develop instead of it just being upgraded over night.
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@Damokles Yep I was thinking the same thing, and it sure would look a lot better than waking up to an entire new city when you come back online
@dygz Yeah, maybe something for today's livestream?
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@dygz Decided not to ask the question, I heard from other people in my guild that this was mentioned the stream before and that it would be visually gradual.
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The expansion is instantaneous, but they hope to make it gradual by Alpha 2.
You're correct and thank you for making the statement more clear. I am at work and wasn't using my head when I wrote that.
@Ilisfet I'm aware of this mechanic, it's also documented in the wiki. Do you have any source that could verify progression is instantaneous (visually)?
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https://www.twitch.tv/videos/418496030?t=01h02m26s
@Ilisfet Just asking because I'm getting mixed messages, did not mean to offend in any way Thanks for the source!
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Currently, the dev designed buildings pop instantaneously when the Node progresses to the next Stage.
Mayor/government created buildings will develop gradually between Stages.
The devs are hoping they will later be able to implement adjustments that will make the transition from Stage to Stage a bit more gradual than instantaneous.
I think it makes some sense to do a countdown timer of an hour. This prevents everyone from logging in and waiting but also allows citizens of the node currently logged in the chance to hang close for housing or free hold placement.
I would like to see a gradual increase, but would also like the pop factor to make free hold placement more random (first come first served and all).
Hahahhaha in Alpha 0 it pretty much did that.
Formerly T-Elf
Seeing a level 1 node level up to level three after killing the boss was great ^^
It hurts to talk about A0 so stop, the tears wont stop now.
you have my sympathy
@Pokosaurous I couldn't agree more, although I guess it's good to know that the proces is atleast lag-free
@autumnleaf Hahaha, yes my thoughts exactly!
I wish I could have been there during A0 You all are making me jealous now.
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You can see and keep on doing stuff, but not much through the gloom,
Not everything needs to be covered in bones.