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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Backstab yes or no?
Damokles
Member, Alpha One, Alpha Two, Early Alpha Two
I know that we currently dont know anything, about the finished combat system, but here is an interesting point to discuss: Do you think that an automatic backstab effect would be good or bad in the game.
I believe that it would be really interesting, if an attack from the back would automatically do more dmg then from the front, and had a higher chance to crit.
Why do i think that?
Well for the most part, because that would bring players to automatically try to get into the enemies back, and it would enhance the player experience in my opinion. Imagine a PvP scenario, where mages actually had to really think about blinking away from enemies, because that could lead them to expose their back to them.
Another cool thing would be a flanking bonus (like you are at the side of the enemy and someone is behind it, leading to an extra attack bonus)
That way people would try to cooperate a bit more in fights against bigger creatures. ^^
(It could be that these are already confirmed or refuted, but i didnt find anything about this on the wiki so here we are! )
I believe that it would be really interesting, if an attack from the back would automatically do more dmg then from the front, and had a higher chance to crit.
Why do i think that?
Well for the most part, because that would bring players to automatically try to get into the enemies back, and it would enhance the player experience in my opinion. Imagine a PvP scenario, where mages actually had to really think about blinking away from enemies, because that could lead them to expose their back to them.
Another cool thing would be a flanking bonus (like you are at the side of the enemy and someone is behind it, leading to an extra attack bonus)
That way people would try to cooperate a bit more in fights against bigger creatures. ^^
(It could be that these are already confirmed or refuted, but i didnt find anything about this on the wiki so here we are! )
1
Comments
Well Jeffrey said that they want to stay away from Hard CC, and that they want to make CC in general a skill shot, instead of a tab-tageting ability^^
But I see, where you come from, CC will be really important in this case
(And if people dont want to be chased, then they just have to become the chaser >:D)
That doesnt mean, that a normal "backstab" cant be implemented
(I think it would be good if rogues had an extra actual backstab ability too^^)
I think it's just a crushing blow at that point.
also, OP pls nerf.
No ? dont take away my already watered down attacks.
Yeah I know it is planned that there won't be hard CCs, but those stuns can become too valueable if you can lock your enemy to certain position and then hit hard with everything you got (+your friends) from behind. So it would be better if there is not as such a thing, but there could be some specific abilities which can be more effective from behind or flank. Backstab was one ordinary, but good example of this kind of possibility. However, this idea can be ofc refined even further. It would be nice if tanks charge ability for example would cause more disorder in enemy ranks if hits from the flank. So this kind of nice things I would like to see more.
I don't see why a rogue should have invisibility abilities unless they're maybe augmented by the wizard class.
So, a Nightspell could do it?
Ranged backstabs are far worse than melee. If they simply turn around you’re done. Whereas you can actually maneuver behind someone if you’re close to them.
I bet you understood that @Pokosaurous meant stealth.. christ.
If I wear armor, does that mean I am immune to damage?
If I am, do I also have to be? Real questions.
I can be a life devouring nightmare. - Grisu#1819
Could it be used against a foe in battle even tho' the target is constantly moving and trained to expect an attack to come from any direction and angle?
If a highly restricted skill how detailed does the programming have be without it being too restrictive? Field of view, alertness, training, skills, time of day (where applicable), alertness of the target, and other factors could all be part of the algorithm but then does this make it such highly skill based that only the best-of-the-best-of-the-best could hope to pull it off?
I lean toward it being a highly situational skill rather than just another combat skill.
1) Lift shield
2) Insert blade
3) Loot corpse
That genius
edit: damn may 1st, didn't even look at how far back this went
I thought of both (higher crit chance and all around higher dmg, like a flanking bonus )
AoEs would be excluded in this, because they would be like you said xD
In PvP though, it doesn't work nearly as well. Mostly it's just finicky because of how players can change their facing instantly at any time. The kind of flanking bonus where you have two players on either side of the target could maybe work though. Sandwich bonus, heh.
Regardless of my opinions, players would probably be disappointed if the Rogue class didn't have any backstabs. It's kinda quintessential to the archetype.
Everyone in raids for example, would be required to be bundled up on one exact place.
Backstabs should probably be a "from stealth" ability
0dbea148-8cb8-4711-ba90-eb0864e93b5f
What I'd like to see come from that is for different enemies (if not player characters) have different armor levels based on where an attack comes from. They could also have the option of having different protection levels from different angles for different types of damage.
This would then mean that the tank - who Intrepid have stated are the masters of controlling the battlefield - not only need to manage where each enemy is, but also what direction they are facing. This would change the overall strategy required for combat.
As to the specifics of the OP's question, I'd rather see classes like all the Rogue/X's have stealth abilities that grant additional damage or crit, rather than just backstabs. That way, their positioning is just as important as everyone elses.
I do think, because of the class, that a rogue could have an ability they could use when behind someone for a more powerful attack.