Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
They had a guardian build in GW2 that was simmilar. You summoned all the ghost weapons you could, and then sacrificed them to use their special ability.
It was only a support build and didnt deal a huge amount of damage, but it was fun to walk around with a floating hammer, sword, bow and shield^^
There are aspects that make pet classes fun to me. It can feel like you’re grouping. You can have gameplay variety by summoning different pets that give different situational benefits; a pet that tanks for a tough enemy, a high DPS pet that gets you through content faster, pets with different kinds of buffs. I also like when the pet has its own separate advancement system where it can level up and be assigned different builds on its own. I also like searching for rare/unique pets in the wild to earn and tame.
But that is all thematic/cosmetic/RP. You don’t really need a pet to do any of that. You could have artifact weapons with their own advancement and builds for example (both WoW and LotRO had that). The same way that a mage is the same as a cleric if you let his spells heal. And so what? That’s how MMORPGs work.
https://www.wowdb.com/spells/266937-gutripper
This is an example of what I mean. This ability doesn't change your gameplay at all, and the only way you can tell it is activating is by looking at a damage meter.
A pet that you can't control is exactly the same. Take the pet away and your gameplay wouldn't change in the slightest.
Even if you expand what you do with it, for example you have a separate bar of special abilities you have to execute yourself to make the pet do them, the pet is still acting independently of you; running over to the enemy, keeping within range of it, etc. Unless you're actually moving the pet around directly, and in that situation it's not even a pet anymore, the "pet" is your character.
You're making a lot of incorrect assumptions in this thread. For example, you stated that "when dealing with harder content, being able to get your pet to use their abilities at the right moment is very important." Not necessarily. Suggesting that you have "no control" of a pet if it's not doing what you, personally, want a pet to do. I know that you have mentioned the FFXIV summoner in your initial response, is that your only experience with a pet class in an MMO? If that's the case then I understand your misconceptions, but I assure you that if you get an opportunity to play pet classes in other games that there are other ways for them to work.
Hmm, pet classes I have played in other mmorpgs. Let's see. Ranger and Necromancer in the original Guildwars, Necromancer and Mesmer in GW2, Hunter and Warlock in WoW, to name a few. The reason why I mentioned FFXIV pets earlier was as a cautionary tale since it is by far the worst implementation of a pet class that I have encountered in an mmorpg.
Yes there are times where you need to move your pet around directly, for example to avoid it getting hit by aoe attacks. I also fail to see the "incorrect assumption" I am making when it comes to harder content. The WoW Warlock is a perfect example. Their only interrupt ability comes from their felhunter pet, so if you intend to use it the last thing you want is for there to be a delay on the spell causing you to miss the interrupt on a key enemy ability. The Scholar in FFXIV has a similar problem. The only CC it has in its kit is from its pet, and it is very frustrating to use because of the way the AI works, usually resulting in either a delay on the ability or for the ability to not work at all.
I don't know about you but when I press a button for an ability, I expect the ability to activate. This doesn't always happen in FFXIV and sometimes I have to press the same key 3-4 times before it will work.
I mained a guardian in GW2 and should have thought of them too when I was writing that.
Future Crafting Plans: Herbalism > Alchemy & Scribe or Mining > Metalworking > Jewel cutting (Pending)
Nah, not many people played that spec and it was only really viable in the very beginnings ;D
It was normal that you didnt remember that (i only did, because i mained a tank/healer guardian in the very beginning )
You were expecting overlord, but it was me NAGASH
Anyway, as someone said before, I really hope it isn't like the GW2 Necro summons. Necro is actually my favorite in gw2 and the skills are a lot of fun, but the minions are really a let-down. You have like 5 to pick from and that's it. Every single necro use the same 3 creatures. No customization and all look like weird animals.
Reading the Overlord novel was the sole reason I got into MMORPGs again. So, yeah.
Most people dont get inspired to play necromancers from Overlord I'd say, it's just the vocal minority that want to be necromancers. I'd say most people wont be even playing them.
I would bet with you that the most played class in AoC will either be the fighter, rogue or mage.
What if it sucks and blows? Even then?
even then ^^
normally summoners are a hybrid class anyway so that's should be easy to do
Do you know what sucks and blows?
LUNGS!
Undead don’t have those.
I do have lungs. I keep them in a jar next to the hearts
They do! Filthy rotten ones, but they are still lungs, and if you dont believe me.... let me show you.
*does a blood eagle on a zombie*
(google it and then you will understand)
Or Like some petclasses from Daoc, Necromancer there summoned one pet and became intagible, like a ghost behind their one pet, and all his abilities were cast through the evolving pet ( the pet just did melee attacks etc and you cast spells that did dmg around your pet and then you had debuffs/curses you could cast on monsters.
Other one was Bonedancer, you could have one big general pet that they controled and 3 others that were controlled by the general but you could choose what they were, you could make them warrior tankers/archers ,healers/buffers or nukers/debuffers