Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Suggestion that might not be possible but maybe
truenoir
Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
Most mmorpg's over the years quest wise usually have a lot of generic kill this talk to this and such. I was wondering why interaction with NPC's never has been considered. From a programming aspect I've seen it in a select number of games and it is possible to trigger dialog between players and NPC's using perl and regular expressions interactively which allows a player to have a real conversation with a NPC via chat dialog over conventional "click on every NPC to cause interaction" I used to work on game servers using this type of functionality and it actually makes it pretty interesting for players giving them the ability to interact along with NPC's the ability to walk and talk being more interactive to what players say. Not to mention its just one of those things that you really never see in any mmorpg's so aside from being fresh its also unique.
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