Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Suggestion that might not be possible but maybe
truenoir
Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
Most mmorpg's over the years quest wise usually have a lot of generic kill this talk to this and such. I was wondering why interaction with NPC's never has been considered. From a programming aspect I've seen it in a select number of games and it is possible to trigger dialog between players and NPC's using perl and regular expressions interactively which allows a player to have a real conversation with a NPC via chat dialog over conventional "click on every NPC to cause interaction" I used to work on game servers using this type of functionality and it actually makes it pretty interesting for players giving them the ability to interact along with NPC's the ability to walk and talk being more interactive to what players say. Not to mention its just one of those things that you really never see in any mmorpg's so aside from being fresh its also unique.
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