Glorious Alpha Two Testers!
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Comments
The January cosmetics look to be elves too
Yes, but Empyrean and with less detail than the screenshot I provided.
There are lots of Empyrean elf pictures, I figured it would be redundant to show them all, especially since you typically don’t get a good look at their faces in other images.
Is there a reason Intrepid didn't give each individual race a more general, metaphorical name?
e.g. Take Warhammer series, I'm not sure how many ppl can recognize Asur & Druchii instantly, but instead if you say "high elves" and "dark elves", ppl usually get a good enough idea of what kind of fantasy race you're talking about.
I wish Py'rai have more darker skin ton and hair color with tattoo and stuff. While Empyrean sound more like Legolas or galadriel fro lord of the ring. I wanted to make High Priestress Empyrean but we'll see vek are tempting. I hope they wont do 3 finger and toes on the Vek
lets hope with the recent changes and feedback they can replicate that uniqueness but definitely keep this thread hot
Remember that the Character Creator will have all the sliders for skin tone, body shape, etc. You don't need to worry about that from just one piece of concept art.
Seems like it would have been better for them to just stick with their Verra cultural names rather than use Tolkien names at all.
In pure world building terms, it may have been better to leave it out. In terms of creating a computer game, ensuring players know what to expect (even if only roughly) is too important to ignore.
If they weren’t dwarves and orcs, it’s harder to give feedback.
“Do you like the design of the Ren’Kai?”
“I don’t know, what are they supposed to look like?”