Sell emote packs for pets based on mood.

OrcLuckOrcLuck Member, Braver of Worlds, Kickstarter, Alpha One
I dunno about you, but I don't really care if my character can floss....but if I have a cool little pet, I would love to buy it emotes. Especially if its a hard to get pet.

Most monsters have an animation skeleton, most pets probably work within an archtypical set of skeleton that they then work off of.

I put forth that idea to justify why I think the work load, and the pay out would be reasonable.

Sure it wouldn't work as a one off for every pet, if every pet was a unique one off, but I view this as sort of just another layer of work that you can put in, with minor adjustments for varying pets.

Boom.

Everyone can buy a pet, that is either a goof ball, a spiteful heinous cat personality, or whatever you want, perhaps a package for the holidays, if they're archetyped off of any sort of noteworthy spooky monsters or character's add it as a seasonal option.

Sometimes making something cool doesn't have to do with how it looks, but how it moves. I think that's what I'm getting at.

Animation is something I'd like to see more investment in, and this is one way to drive that ecosystem.

Comments

  • Rem_Rem_ Member
    Awwww I'd love to have my pet dance along with me n.n I've seen it done in a lot of other games, someone was showing me Vindictus for instance and their pets danced with them..! I think it could add a lottttt to the game, a lot of charm and fun that is~! It's so cute seeing yur pets wiggle and dance around~! ^-^ I doubt it would be that hard, if other games are doing it on way older non optimized engines. I hope they'll do something like this <3
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  • DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One
    Wizard101 has different types of the same pet model: Frost Cat, Ice Cat, Glacier Cat, Snowy Cat, Frozen Cat, Blizzard Cat, Arctic Cat.
    Same animations, different skills. But when you look at them, they are basically the same pet with the same animations. Just different name plates.
    People would collect them and let them roam their plots of land. Part of the appeal of visiting homes was to see their pet collections.

    I'm sure people would pay for pet animations.That would be quite a lot of animations I expect. Given the numerous pet types.
  • DamoklesDamokles Member, Alpha One, Adventurer
    If we do this, then we need emote packs for summons.
    *thinks of necromancer summons doing the thriller dance*
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  • RavudhaRavudha Member
    Please god no, emotes are one of the most frivolous features in MMOs;I don't want to stand in any town with 20 people spamming various animations as if it's a pet talent show.
  • sylsyl Member, Alpha One, Adventurer
    edited May 2019
    What about 'training' your pet to do certain things? They could work in emotes too.
    That would raise the question about summons though, you could see a summon as a new animal every time or a trusty familiar. I don't know, what do you think of it?

    This would kind of solve @ravudha 's worries, you would need to spend time and effort to get those emotes.
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    Come take a look at ashesofcreation.wiki!
  • DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One
    Emotes are part of RP. Steven wants to put the RP back into MMORPG.
  • T ElfT Elf Member, Braver of Worlds, Kickstarter, Alpha One
    Similar to how I want a variety of idle emotes it would be fun for pets/familiars/summons to have a few, too.
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    Formerly T-Elf

  • Wandering MistWandering Mist Member, Founder, Kickstarter, Alpha One
    ravudha wrote: »
    Please god no, emotes are one of the most frivolous features in MMOs;I don't want to stand in any town with 20 people spamming various animations as if it's a pet talent show.

    I don't see what the problem is. Sure you may not like them but that doesn't mean you should deny other people their fun (in this case anyway).
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  • NagashNagash Member, Leader of Men, Kickstarter, Alpha One
    would this by for summoner pets or normal pets?
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    The dead do not squabble as this land’s rulers do. The dead have no desires, petty jealousies or ambitions. A world of the dead is a world at peace
  • DamoklesDamokles Member, Alpha One, Adventurer
    edited May 2019
    Nagash wrote: »
    would this by for summoner pets or normal pets?

    Imagine, if it was for summons:
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    giphy.gif?cid=790b76115ccf3815643373376726a282&rid=giphy.gif
    giphy.gif
    (Thats you in the background btw ;D)
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  • NagashNagash Member, Leader of Men, Kickstarter, Alpha One
    Damokles wrote: »
    Nagash wrote: »
    would this by for summoner pets or normal pets?

    Imagine, if it was for summons:
    giphy.gif?cid=790b76115ccf38106b352f41676ee680&rid=giphy.gif
    giphy.gif?cid=790b76115ccf3815643373376726a282&rid=giphy.gif
    giphy.gif
    (Thats you in the background btw ;D)

    got to love the old school skeleton cartoons
    nJ0vUSm.gif

    The dead do not squabble as this land’s rulers do. The dead have no desires, petty jealousies or ambitions. A world of the dead is a world at peace
  • RavudhaRavudha Member
    edited May 2019
    ravudha wrote: »
    Please god no, emotes are one of the most frivolous features in MMOs;I don't want to stand in any town with 20 people spamming various animations as if it's a pet talent show.

    I don't see what the problem is. Sure you may not like them but that doesn't mean you should deny other people their fun (in this case anyway).

    I prefer things to 'fit' in the world and some things ruin that for me; pet's dancing (to pop culture songs from Earth) is one of those things (or doing emotes not realistic for the kind of animal it is). Festivals that mimic Christmas or Halloween are another.

    I wouldn't want to see a gingerbread house skin on a freehold just because someone thinks it's fun; I don't want to see those other things for the same reason. That's just my subjective taste and personal preference. Most of us draw that line somewhere.
  • AmistAmist Member, Braver of Worlds, Kickstarter, Alpha One
    I want my pet to lie down next to me when my character dies
  • NagashNagash Member, Leader of Men, Kickstarter, Alpha One
    branegames wrote: »
    I want my pet to lie down next to me when my character dies

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    nJ0vUSm.gif

    The dead do not squabble as this land’s rulers do. The dead have no desires, petty jealousies or ambitions. A world of the dead is a world at peace
  • DamoklesDamokles Member, Alpha One, Adventurer
    edited May 2019
    branegames wrote: »
    I want my pet to lie down next to me when my character dies
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    internet-meme-rage-comic-cute-overload-know-your-meme-crying-face.jpg
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  • AmistAmist Member, Braver of Worlds, Kickstarter, Alpha One
    Damokles wrote: »
    branegames wrote: »
    I want my pet to lie down next to me when my character dies
    bzEjC1.gif

    internet-meme-rage-comic-cute-overload-know-your-meme-crying-face.jpg

    That. was. exactly. what. I. was. thinking. about.
  • Deango99Deango99 Member, Pioneer, Kickstarter
    Emotes are just vanity, not RP... no need for them, BM/Annoying af

  • NagashNagash Member, Leader of Men, Kickstarter, Alpha One
    deango99 wrote: »
    Emotes are just vanity, not RP... no need for them, BM/Annoying af

    have you seen the world we live in? Vanity is everywhere
    nJ0vUSm.gif

    The dead do not squabble as this land’s rulers do. The dead have no desires, petty jealousies or ambitions. A world of the dead is a world at peace
  • OrcLuckOrcLuck Member, Braver of Worlds, Kickstarter, Alpha One
    I don't really mind them, and if it keeps an animator employed, I don't really want them to be out of a job, just because work on the game wrapped and now they're off to another project. So lets keep em working for the company!
  • poisonzpoisonz Member, Phoenix Initiative, Royalty, Kickstarter, Alpha One
    Zomnivore wrote: »
    Sell emote packs for pets based on mood.

    NO!

    BRING ME DA NEXT QUESTION!

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  • DamoklesDamokles Member, Alpha One, Adventurer
    poisonz wrote: »
    Zomnivore wrote: »
    Sell emote packs for pets based on mood.

    NO!

    BRING ME DA NEXT QUESTION!

    What came first: The Hen or the Egg?
    a6XEiIf.gif
  • edited May 2019
    I believe that folks may not understand the scope of OP question, nor actually it's use for RPers.



    The goal, for OP and AoC, should be to be able to offer this to anyone who wanted it, whilst being absolutely invisible to anyone who doesn't.


    That should already be a reality IMO.

    Several other games already give the option to turn off you seeing cosmetic pets, why would you assume that AoC would not be capable of doing the same, and / or also applying the same to any pet emotes?


    Not one of us, RPer or not, want to be in the middle of near impossible boss fight with 12 random cosmetic pets distracting you from the mobs.
    Even then there are exceptions. I'd happily do so given the right scenario, but on the main, no, who wants that?


    I believe 100% that most players should enjoy seeing animals who actually behaved and acted like animals in the game, but if this were to be a route that Ashes were to go down, why not just automatically opt everyone OUT of pet emotes / attitudes, so much like in most games you have to tick on a box to opt into 'loot all' if you want it.
    Oh, the hardship.


    In the interest of attempting to promote reasoned discussion, there would be plenty of ways that AoC could achieve the stated goals and integrate emotes and pet demeanor for those who wanted it.

    And you know what, I can totally see the argument for not charging:
    'yay immersion!!' or,
    'every single one of these SHOULD be sold as an add on, because as much as how we'd love it, it would be 'fluff''


    @Zomnivore phrased and presented their idea as being nothing more than a simple as a general demeanor, (oh yes because another playes who's applied 'elderly' to a pet and has its movement speeds slowed is really going to interrupt your gameplay that much? *Grumble grumble, eyetwitch*)

    Just because the word 'emote' was used, at least one person reacted with their mivonks rather than their brain. If that kind of toxic game environment is what you're looking for, Warcraft is over that way.....


    Plenty of potential ways to address this:

    You could go down the attitude / demeanor aspect.
    Something which once purchased, you can choose to set for your pet, but that you yourself have no, or practically NO input in, something that you can set as a preference or a 'daily random'.

    So just like ordinary real life pets, you can interact with them, but if they feel under the weather, that day they're going to be lying down a lot and acting all lethargic.
    Or assuming that the thingamies have already been created for 'roving' NPCs, then why not have a laissez faire attitude for pets that let them rove around all over the place within a set distance of yourself?


    Alternatively you could be talking about being able to trigger a reaction in your pet.

    Certain situations or personal skills being triggered and your puppy (for example) pronks about a bit.
    Now why the assumption that this would interrupt anyones game?
    Roleplayers have had to heavily rely on the ignore option for years, yet we're still all here.
    And why the HEAVY assumption that if this were to be an option, you wouldn't also at the same time be given that option to 'ignore pets'?


    Or you could go down the 100% full heavy RP route. My personal choice.

    So go the whole hog and sell the option to buy a pet emote bar, then sell individual emotes to put into that.

    Maybe unless you were to choose to buy into pet emotes and have that 'pet bar' you also would be automatically opted out of seeing other players emotes!!!

    Right now we've been having to storytell without game aids:
    Megs: *Absentmindedly reaches down to the ancient deerhound, and rubbles it behing an ear*
    Megs: Dog *Stretches forward , breaks wind and looks expectantly for treats*



    Sorry waffle.

    TLDR:
    Immersion = good.
    Potential exta Intrepid income = good.
    OP idea = good.
    Personal player CHOICE = Great!




  • RavudhaRavudha Member
    @genna I haven't seen a 'turn off pets' option before but would take that as an all-round solution in a heartbeat.

    Now, the OP did mention general pet personalities - they also mentioned 'spooky monsters' archetypes as a seasonal option example. To me, that raises a red flag as potential for unrealistic, gimmicky pets and emotes.

    For me, it's not about pets interrupting combat. It's the fear that when pets/costumes/festivals get too cutesy/gimmicky, like in other MMOs, the game world starts to lose its integrity.

    If you're more about realistic emotes for RP purposes that enhance immersion in the world, then that's something I can get behind.
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