Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Change the roadmap for the both of us
nick10281
Member, Alpha Two
(Im going to be bad at wording this so bear with it.}
So your current road map is more like a blank slate of SoonTMs and im sure it unsettles many of the current soon to be user base. A better way to both show progress and ease the fire throwing trolls from hell would be to do something similar to this modding community roadmap https://www.rustyrevolution.org/roadmap.php . they give their progress quantity by percentage. Granted they are reviving a game rather than making a new one so the percent thing is much more viable of a method for them that still doesnt mean Intrepid couldnt do something similar. It would also help out the team with a more fluid state of work. ok im stuck at this point for awhile and its at 68 ish percent. lets jump over here at 41 percent and see if i cant work on that to refresh my mind and make some progress on that. i know its not a great way to describe it but i do hope you understand on what i mean. you can also set markers at these percents like at 75% of say graphics release batch of cosmetic pictures or 75% of node do node diary for node type and so on. Thanks for coming to my Ted Talk. Ill better refine this thread as time passes so it can be better read by all. tomorrow.
So your current road map is more like a blank slate of SoonTMs and im sure it unsettles many of the current soon to be user base. A better way to both show progress and ease the fire throwing trolls from hell would be to do something similar to this modding community roadmap https://www.rustyrevolution.org/roadmap.php . they give their progress quantity by percentage. Granted they are reviving a game rather than making a new one so the percent thing is much more viable of a method for them that still doesnt mean Intrepid couldnt do something similar. It would also help out the team with a more fluid state of work. ok im stuck at this point for awhile and its at 68 ish percent. lets jump over here at 41 percent and see if i cant work on that to refresh my mind and make some progress on that. i know its not a great way to describe it but i do hope you understand on what i mean. you can also set markers at these percents like at 75% of say graphics release batch of cosmetic pictures or 75% of node do node diary for node type and so on. Thanks for coming to my Ted Talk. Ill better refine this thread as time passes so it can be better read by all. tomorrow.
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Comments
I am a fan of getting updates from IS, but I don't know how I would benefit from knowing exactly what percent of what remaining projects are done. I like the suggestion and I think it would be fun to check every so often, I just don't know what the actual benefit would be.
Yes, transparency is good, but too much information can cause problems too.
What you are asking for is fine, but it is also asking them to do more work that is unnecessary. They legitimately can't even meet the goals they set for proving the tidbits and scaps of information. They don't have deadlines for providing community updates, they have things they are "aiming" for.
They missed their store update because the concept art isn't ready. Really?
So now what you are asking them to do is divide up all the work that needs doing.
Then figure out what percentage complete they are.
Then have someone babysit that monitoring.
Then if something goes wrong they need to backpeddle AND the community not go ape-shit about it.
All this would end up as is a yet another thing that would bitched about.
This is just my personality, so I don't expect everyone to agree or subscribe to this, but I'd much prefer they not hamper themselves with setting specific milestones until they know for sure they can hit them. I also dont need constant updates unless there's something major.
I know people put alot of money into their Kickstarter, and it's okay to be protective of that money, but the best way to do that is not set all these needless deadlines that forces them to rush and cut corners to meet.
My mom always says "Cake is always much better when you bake it" meaning let it bake, wait for the finished product because it's nasty and gooey if you try to eat it before it's done.
Jeffrey dropped (if I remember correctly) that they are like 90% done at the backend remoddeling.
Also since they know already they won't meet the goal of before 2020 with the mmo release they said, unless they are super sure they will be done with something, they won't give any deadlines. I respect that and think it's a good decision.
I understand what you get at but I think it's not necessery.
I can be a life devouring nightmare. - Grisu#1819