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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Merchant wagons anyone?
granthor
Member
I know we will have local shops in towns, and caravans going from place to place, moving goods and supplies. But I got to thinking. Will we see the need for a Merchant wagon? Not small carts, but a full-sized wagon, one were you can take your goods to different towns, and sell from the wagons, vs setting up a stale in the town.
This isn't a new idea, and in the real world has been done, and is still being done today. Food truck anyone?
I just think it would be a nice touch to the game, limit the number of items you can sell, so your not going around with 1 million of whatever your selling, and it should be out to raid parties just like a regular caravan. Just unlike a caravan, you can sell from the wagon.
What do you guys think? good idea or bad?
This isn't a new idea, and in the real world has been done, and is still being done today. Food truck anyone?
I just think it would be a nice touch to the game, limit the number of items you can sell, so your not going around with 1 million of whatever your selling, and it should be out to raid parties just like a regular caravan. Just unlike a caravan, you can sell from the wagon.
What do you guys think? good idea or bad?
2
Comments
It may simply come down to being able to set up in places you usually would not be able to.
Formerly T-Elf
The point of the player stall is to limit the shops to the citizens of the nodes. If you could have player stalls out of a wagon, you'end up with a FFXI and have hundreds of players lined up at the zoneline to cities selling stuff.
Its a great concept, but in execution it turns out bad.
It's not like you are barred from selling from storage. You just lack the convinience of people being able to browse on their own. Good old chatting, that's what people want in everything after all right? Whole discussion against groupfinder is people get antisocial apparently.
I can be a life devouring nightmare. - Grisu#1819
Formerly T-Elf
So is that so bad?
Actually yes.
Walking into Jeuno in FFXI there were hundreds of people lined up to sell things from their Bazaar.
I would hate for the cities to get filled with "carts" and then not only have them be an eye sore, but also have to travel from place to place to sell looking for stuff.
What you are asking for comes in the form of stalls. We don't need a second method to accomplish the same effect, otherwise what is the point in paying for a stall when someone can set up shop right next to you without paying for the stall?
if a couple hundred people do this in a city that means a couple hundred more assets that players will have to render when entering the city square, this could result in pretty poor performance for lower end rigs.
Mainly having your mobile would let you go out into areas to sell, that you normally can't get to just having town stalls. Everyone doesn't need to be in the same areas, but I can see how it can get out of control. But put in a check and balance system, and I don't see an issue long-term.
So basically all the limitations you've put on it, you've basically just recreated the stall system.
Yeah, I agree. It might be too close what we will already have.
However, this might be the solution, and refining a little bit that original idea there could be still room for moveable merchant wagons like @granthor suggested. The question is; Will there be need of markets outside of the towns? Maybe selling food and potions at some dungeon entrance..?
That would probably not work well as people would use Mobs to kill you.
But that's also why the nearby Freehold utilized as a Tavern/Inn is going to be a center of commerce.
A bloody battlefield, corpses everywhere.
The deathscreams of foe and ally alike.
And 300m behind your line, on the horizon, appears an old rikkety merchant stall and begins to set up.
"Healthpotions! Manapotions! Do you need reagents for your spells and blessings? Old man Dave has it all here! Come all ye faithfull and spend your hard earned coin! Repairs and sharpening come in a buy 1 get 2 deal! Do you need to refresh your buff food? Sit down and eat some of Old man Daves patented boar soup(trademark tending)!"
Everyone just stares at him, and slowly your allies start to trickle in, utilizing his services, turning the Tides of War in your favour.
I'm not sure this can translate successfully to an MMO without much more advancement of the VR/Virtual world genre.
The one thing I haven't seen mentioned yet is the traveling circus or carnival, which would be interesting, but probably NPC run.
Formerly T-Elf
More like a Mobile stall, you know on wheels. But you can't sell from it if you're not online.
Right I get that.
But when you take all the cons about it, and then you read all the limitations that have been placed on it, it has basically been boiled back down to the stall concept.
Personally, I don't want to see the game littered with a bunch of mobile carts. I don't want to see 500 mobile stalls appear in a city to by-pass the tax system of the Node. I don't want to see the advantage of being a citizen of that Node diminished by having a method that bypasses the advantage (that is being eligible to rent a stall)
I really don't want to see the road outside of a town lined with merchant wagons, nor do those merchants want to be there for when someone trains mobs into them just to kill them.
I don't want to see the path to a dungeon littered with merchants, also waiting for that inevitable mob train.
You want to be the guy who profits from a region, then dial in with the systems that are already in place. Open a freehold tavern and inn just down the road from that dungeon and sell your consumables there. Become a citizen and sell the latest armor and weapons in the military node that has an Arena.
Formerly T-Elf
If they don't have a personal bazaar option, then I don't think people are going to linger around line.
Actively selling stuff? Sure.
Putting it onto local markets? Sure.
Renting stalls? Sure.
But there is a huge difference between seeing 100 people in an area selling stuff and 100 mobile shops
Formerly T-Elf
LOL that just makes it a caravan.
Formerly T-Elf
But I do see the resemblance.
Whereas, the purposed cart does not create a zone, and it's goal is not a destination; it would be treated the same as the person owning it.
Formerly T-Elf
The OP also suggests it should be like a caravan, just one that can stop and sell goods. Others suggested to bring guards to protect from bandits. So maybe I should have just said I agree with them.
I think that if there are travelling carts that can stop and sell wares, they should auto flag for PvP. Since caravans can't stop and sell wares, and could be designed to carry more supplies, that would be the difference.
Giving it a thought on the whole, this probably won't be implemented.
Formerly T-Elf
Would you be able to enter a city if your merchant cart is from another city?
And wouldn't it take away the efficiency/purpose of stalls?
Formerly T-Elf
And a different / specialised caravan, albeit possibly one of limited size.
One that requires activity to keep in use, not afk usable.
One that is banned from trading within city bounds.. to avoid @Jahlons mass invasion of vendors
Hmm, if you want to encourage trade only within the city, then what about, rather than penalising the itinerant peddlers, give city bonuses to consumers within the city. You buy within our bounds, your rep with us increases. Or something similar.
If you do it that way, the benefit of being able to sell on the move is then offset by a less attractive product.
Possibly?