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Of the 3 Crafting Professions

T ElfT Elf Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
There are 3 separate crafts: Gatherer, Processor, and Artisan. Of the three, only the Artisan gets to have their name attached to the end product, but without the other two crafting professions that would not have been possible. How do you give credit to Gatherers and Processors?
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Formerly T-Elf

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Comments

  • AzryilAzryil Member, Leader of Men, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    I'm not sure it's realistic or necessary for the gathers and processors to get any credit for the crafted item. One crafted sword could have many gathers and processors. Why give credit to 15 miners that each provided 3 ore.
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  • VarkunVarkun Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    As it stands now there is to be no glory for the humble gatherer and processing professions though we honestly have no idea if this is so. Processed resources could have some sort of makers mark applied to them perhaps, unprocessed perhaps they could be marked in consignments with a gatherers mark.
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    Never write a check with your mouth you can't cash with your ass!.
  • If I were a gatherer, I would expect that my final product is a material used in other things. Unless it were something being used directly, like a herb that heals.

    Having your name as crafter is only important in high-end products, anyway. Gatherers/processors generally mass-produce low-end products.
  • DamoklesDamokles Member, Alpha One, Alpha Two, Early Alpha Two
    elf wrote: »
    How do you give credit to Gatherers and Processors?

    I give them some good hard coin, that should be enough no?
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  • JahlonJahlon Member, Intrepid Pack, Alpha One, Alpha Two, Early Alpha Two
    Damokles wrote: »
    elf wrote: »
    How do you give credit to Gatherers and Processors?

    I give them some good hard coin, that should be enough no?

    As a gatherer I accept that my credit is the sack of gold coins I got for my work.
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    Make sure to check out Ashes 101
  • LyiatLyiat Member, Phoenix Initiative, Royalty, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    How often would a miner put a stamp on the ore he mined? Or a smelter stamp the iron he melted to bars for the forge?

    Pretty much almost never. It doesn't make much sense to have raw resources with maker's stamps. It's not like the final product will feature those stamps. And I agree with what @arzosah said, I don't want my item's descriptions cluttered up with the 50 different player names that all contributed one piece to my staff. You don't go into gathering or processing for 'glory'. You get into it for coin.
  • AmistAmist Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Isn't it gathering, processing and crafting with artisan being the overall name for professions?
  • JahlonJahlon Member, Intrepid Pack, Alpha One, Alpha Two, Early Alpha Two
    branegames wrote: »
    Isn't it gathering, processing and crafting with artisan being the overall name for professions?

    True. It is the Artisan System
    Gathering, Processing, Crafting
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    Make sure to check out Ashes 101
  • LyiatLyiat Member, Phoenix Initiative, Royalty, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    branegames wrote: »
    Isn't it gathering, processing and crafting with artisan being the overall name for professions?

    The verbage hasn't been set in stone yet. Right now what we're hearing is that there are different 'artisan classes' in the game that fall under three groups, gathering, crafting, and processing.

    https://ashesofcreation.wiki/Artisan_classes
  • sunfrogsunfrog Member, Founder, Kickstarter, Alpha Two, Early Alpha Two
    Wood chopped by Sunfrog? Sawyered by Sunfrog. Table by elf.
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  • LyiatLyiat Member, Phoenix Initiative, Royalty, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    edited May 2019
    sunfrog wrote: »
    Wood chopped by Sunfrog? Sawyered by Sunfrog. Table by elf.

    Except that table needed fifteen wood panks, which needed 3 logs each.

    That's a possibility of forty five people who 'contributed' to the table, along with the 15 who made the planks from the logs. And that's just the wood! What about the iron bars that took 5 iron ore to make the nails? Or the guys who picked the seeds for the guys who made the oil for the guy who made the varnish?

    It gets very silly very quickly.
  • T ElfT Elf Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Actually, I didn't in any way think the final product would have all the contributor's names.
    And I guess the reward has to be just the coin you receive for your hard work, while the maker of the final product gets the glory. If I was in another game, I would be doing most all the work, so getting my name on the product was automatic. I suppose selling my raws or my processed materials at a stall will be the closest to being able to have name recognition.
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    Formerly T-Elf

  • DamoklesDamokles Member, Alpha One, Alpha Two, Early Alpha Two
    I am only interested, in the ability to name our creations.
    I really want to creat a jewel trinket and then name it: "Nagash's Phylactery" or "Nagash's Folly" and make them give Strength and Agility. :D
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  • LyiatLyiat Member, Phoenix Initiative, Royalty, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Damokles wrote: »
    I am only interested, in the ability to name our creations.
    I really want to creat a jewel trinket and then name it: "Nagash's Phylactery" or "Nagash's Folly" and make them give Strength and Agility. :D

    That's cruel and hurtful.

    However I imagine naming items isn't going to be a thing. It's a recipe based crafting system, not a formula based one that makes random custom items.
  • AzryilAzryil Member, Leader of Men, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    edited May 2019
    If players were allowed to name their own creations there would have to be heavy word filters to prevent players from naming everything a string of expletives.
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  • caedwyncaedwyn Member
    arzosah wrote: »
    I'm not sure it's realistic or necessary for the gathers and processors to get any credit for the crafted item. One crafted sword could have many gathers and processors. Why give credit to 15 miners that each provided 3 ore.

    that is true.
    but at the same time what of the more rare and exotic materials ?
    i believe there are grades for the materials?
  • caedwyncaedwyn Member
    @arzosah @Damokles it is a wonderful idea, except if people were to name whatever they wanted it would be just .... HOWEVER if they made the crafter to choose between 3 game-generated name parts then that would be very nice right ?
    eg: eye of the storm
    shadowy death claw

  • AzryilAzryil Member, Leader of Men, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    I still think it would be unnecessary clutter on the description of the item. Gatherers are disconnected from the crafting process, someone buys their goods either directly or from a stall/AH, they get paid and their job is done. Processors are a little more involved but the only way I could see them deserving a note on the item would be if there was some system of custom processing to include specific traits to the processed goods(bonus durability, more damage, etc) but even then I think that would only matter if there was some way of restricting how many people could perform that action, like a patent system within a node. The crafter could say I got my materials for Processor X so they're stronger and wont need repaired as often.
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  • ViymirViymir Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    I very much hope we have a hall of fame. So first person to find/gather something gets recorded. First person to process and create a new material gets recorded. The first person to craft an item gets recorded. Further to that a hall of fame record for the size of the find/gather, quality of the processed material, or level rarity of the item crafted.

    All of these records in the hall of fame initiated with a global announcement.
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  • neomir wrote: »
    I very much hope we have a hall of fame. So first person to find/gather something gets recorded. First person to process and create a new material gets recorded. The first person to craft an item gets recorded. Further to that a hall of fame record for the size of the find/gather, quality of the processed material, or level rarity of the item crafted. All of these records in the hall of fame initiated with a global announcement.

    There could be a server top list.
    elf wrote: »
    How do you give credit to Gatherers and Processors?

    I am not sure if they need the same credit as crafters. It is also kind of hard to implement anything reasonable if we are thinking naming the products.

    However,
    • Toplist could be one option like I mentioned before.
    • What about special titles? Master Smelter for example. That would be actually quite cool.
    • Maybe your progression could show somehow in your equipment, buildings and shops.
    Do you need a ride to the Underworld?
  • amuriaamuria Member, Intrepid Pack, Alpha Two
    neomir wrote: »
    All of these records in the hall of fame initiated with a global announcement.

    Hopefully these can be turned off or playing at the start of a server will include a rain of announcements.
  • AzryilAzryil Member, Leader of Men, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    I think server wide announcements should reserved for big achievements not every little realm first. I played a game that had an announcement the first time anything was uncovered on the server, this included low tier weapons, it was a lot of irrelevant spam.
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  • AtamaAtama Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    edited May 2019
    arzosah wrote: »
    If players were aloud to name their own creations there would have to be heavy word filters to prevent players from naming everything a string of expletives.

    Indeed, ‘tis a fine blade worthy of song. Nigh unbreakable, possessing the keenest edge, and of perfect balance. The runes inscribed herein grant it the ability to pierce illusions, burn evil at a touch, and to warn of eminent danger. Truly a sword of kings, one that may be in the memory of generations, a legend spoken of in hushed tones amongst an awed populace who see it as a symbol of hope and a promise that whatever may threaten them, there is a talisman to rally to, a weapon of glory.

    Yet, I myself cannot bear to wield the blade known as Noodlewang. Such a shame.
     
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  • T ElfT Elf Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    atama wrote: »
    arzosah wrote: »
    If players were aloud to name their own creations there would have to be heavy word filters to prevent players from naming everything a string of expletives.

    Indeed, ‘tis a fine blade worthy of song. Nigh unbreakable, possessing the keenest edge, and of perfect balance. The runes inscribed herein grant it the ability to pierce illusions, burn evil at a touch, and to warn of eminent danger. Truly a sword of kings, one that may be in the memory of generations, a legend spoken of in hushed tones amongst an awed populace who see it as a symbol of hope and a promise that whatever may threaten them, there is a talisman to rally to, a weapon of glory.

    Yet, I myself cannot bear to wield the blade known as Noodlewang. Such a shame.

    LOL :D #make a LOL button
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    Formerly T-Elf

  • AzathothAzathoth Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    If I were a master craftsman and had the option to name my product, I would consider implementing suggestions (or names) from gatherer/processor characters for a discount. Be like, yeah I'll say it's made with Kraft Cheese, but Kraft needs to give me a discount.
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    +1 Skull & Crown metal coin
  • RavudhaRavudha Member
    I don't feel gatherers and processors need their name attached to things. They will be on people's #1 speed dial for their unique services, and that is its own form of recognition.
  • VarkunVarkun Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    When I said a marker for the gatherer of the materials or a mark for the processor I was not saying it should be on the final product that would make no sense at all as many of you have pointed out. What I was referring to was a gatherers/processors mark that would allow someone who has that material on sold to them say by a third party being able to seek out the original harvester/processor. Now you may think why bother with mundane materials, but for those truly rare materials that only a few may be able to gather/process it may very well be worth the effort to seek them out and perhaps obtain them at a no doubt cheaper price.

    Wouldnt you like to know who created that star fire mithril bar as there are only 5 people in the entire world who have learned how to smelt them, you think the merchant is going to tell you who it is and lose that margin they get. But with a makers mark you might be able to figure out where this person is and try to seek them out you know put some of the RP back into MMORPG.

    Why should it just be the crafter who gets people seeking them out to craft that rare item the gatherer/processor should be equally sought out for their skills too. To me, it just gives more opportunity for interactions between people gathers/processors and crafters if the source of the material is known. But I will say again once the material is on refined/crafted the maker's mark will be replaced with the new maker's name.

    Thats just my opinion anyway and my logic behind it.
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    Never write a check with your mouth you can't cash with your ass!.
  • ValentineValentine Member, Pioneer, Kickstarter
    elf wrote: »
    Actually, I didn't in any way think the final product would have all the contributor's names.
    And I guess the reward has to be just the coin you receive for your hard work, while the maker of the final product gets the glory. If I was in another game, I would be doing most all the work, so getting my name on the product was automatic. I suppose selling my raws or my processed materials at a stall will be the closest to being able to have name recognition.

    You can have people say on their stalls that they were supplied by your mining guild. And get a horrible reputation for strong-arming other miners or poor safety standards causing people to boycott that stall, ifya wanna be super roleplaying~
  • RavudhaRavudha Member
    @Varkun Ah ok, I agree it'd be very cool to be able to trace a high-end item to its source, like scouring the land for a master artisan.

    One hurdle I could see with that is players will naturally use chat and discord to find out such things, so the way the 'mark' is implemented would need to almost be more convenient than going through those meta communication channels.

    It's hard to imagine how the mark could be implemented. Maybe the item has a description that eludes to where it was obtained - E.g. "The Behemoth's scale glistens in the moonlight. Aside from specks of red clay and moss it looks to be in pristine condition", so you'd wonder where in the world you find red clay and moss. *shrug*
  • ViymirViymir Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    amuria wrote: »
    neomir wrote: »
    All of these records in the hall of fame initiated with a global announcement.

    Hopefully these can be turned off or playing at the start of a server will include a rain of announcements.

    Oh totally agree with an option to switch them off as they could be annoying and I would not want to see a big splash announcement across the screen, maybe just something in chat so people can react, give people something else to chat about. Maybe some sort of local effect/fanfare so you personally get recognition.
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