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Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Of the 3 Crafting Professions
T Elf
Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
There are 3 separate crafts: Gatherer, Processor, and Artisan. Of the three, only the Artisan gets to have their name attached to the end product, but without the other two crafting professions that would not have been possible. How do you give credit to Gatherers and Processors?
Formerly T-Elf
0
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Having your name as crafter is only important in high-end products, anyway. Gatherers/processors generally mass-produce low-end products.
I give them some good hard coin, that should be enough no?
As a gatherer I accept that my credit is the sack of gold coins I got for my work.
Pretty much almost never. It doesn't make much sense to have raw resources with maker's stamps. It's not like the final product will feature those stamps. And I agree with what @arzosah said, I don't want my item's descriptions cluttered up with the 50 different player names that all contributed one piece to my staff. You don't go into gathering or processing for 'glory'. You get into it for coin.
True. It is the Artisan System
Gathering, Processing, Crafting
The verbage hasn't been set in stone yet. Right now what we're hearing is that there are different 'artisan classes' in the game that fall under three groups, gathering, crafting, and processing.
https://ashesofcreation.wiki/Artisan_classes
Except that table needed fifteen wood panks, which needed 3 logs each.
That's a possibility of forty five people who 'contributed' to the table, along with the 15 who made the planks from the logs. And that's just the wood! What about the iron bars that took 5 iron ore to make the nails? Or the guys who picked the seeds for the guys who made the oil for the guy who made the varnish?
It gets very silly very quickly.
And I guess the reward has to be just the coin you receive for your hard work, while the maker of the final product gets the glory. If I was in another game, I would be doing most all the work, so getting my name on the product was automatic. I suppose selling my raws or my processed materials at a stall will be the closest to being able to have name recognition.
Formerly T-Elf
I really want to creat a jewel trinket and then name it: "Nagash's Phylactery" or "Nagash's Folly" and make them give Strength and Agility.
That's cruel and hurtful.
However I imagine naming items isn't going to be a thing. It's a recipe based crafting system, not a formula based one that makes random custom items.
that is true.
but at the same time what of the more rare and exotic materials ?
i believe there are grades for the materials?
eg: eye of the storm
shadowy death claw
All of these records in the hall of fame initiated with a global announcement.
There could be a server top list.
I am not sure if they need the same credit as crafters. It is also kind of hard to implement anything reasonable if we are thinking naming the products.
However,
Hopefully these can be turned off or playing at the start of a server will include a rain of announcements.
Indeed, ‘tis a fine blade worthy of song. Nigh unbreakable, possessing the keenest edge, and of perfect balance. The runes inscribed herein grant it the ability to pierce illusions, burn evil at a touch, and to warn of eminent danger. Truly a sword of kings, one that may be in the memory of generations, a legend spoken of in hushed tones amongst an awed populace who see it as a symbol of hope and a promise that whatever may threaten them, there is a talisman to rally to, a weapon of glory.
Yet, I myself cannot bear to wield the blade known as Noodlewang. Such a shame.
LOL #make a LOL button
Formerly T-Elf
Wouldnt you like to know who created that star fire mithril bar as there are only 5 people in the entire world who have learned how to smelt them, you think the merchant is going to tell you who it is and lose that margin they get. But with a makers mark you might be able to figure out where this person is and try to seek them out you know put some of the RP back into MMORPG.
Why should it just be the crafter who gets people seeking them out to craft that rare item the gatherer/processor should be equally sought out for their skills too. To me, it just gives more opportunity for interactions between people gathers/processors and crafters if the source of the material is known. But I will say again once the material is on refined/crafted the maker's mark will be replaced with the new maker's name.
Thats just my opinion anyway and my logic behind it.
You can have people say on their stalls that they were supplied by your mining guild. And get a horrible reputation for strong-arming other miners or poor safety standards causing people to boycott that stall, ifya wanna be super roleplaying~
One hurdle I could see with that is players will naturally use chat and discord to find out such things, so the way the 'mark' is implemented would need to almost be more convenient than going through those meta communication channels.
It's hard to imagine how the mark could be implemented. Maybe the item has a description that eludes to where it was obtained - E.g. "The Behemoth's scale glistens in the moonlight. Aside from specks of red clay and moss it looks to be in pristine condition", so you'd wonder where in the world you find red clay and moss. *shrug*
Oh totally agree with an option to switch them off as they could be annoying and I would not want to see a big splash announcement across the screen, maybe just something in chat so people can react, give people something else to chat about. Maybe some sort of local effect/fanfare so you personally get recognition.