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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
should Mobs be able to kill you?
mytherios
Member
As the title suggests should mobs be able to kill us if we were not careful enough? those of us who play vanilla WoW remember how pulling more than 2 mobs at a time can kill you, some people like this and others don't, for me I liked that aspect comparing to today mobes where I can kill mobs higher 10 levels than my character or just collect all of the mobs (on my level or higher) and just AOE all of them with one or two skills.
And since we are on the topic lits add the mobs in dungeons and raid should killing them be a priority rather than just bypass them? for example, should we get an extra reward for killing them like them holding recipes? or not killing them and bypass them will make them attack us when we reach the boss? and so on.
I just wanted to know what all of you think? and at what level of difficulty do you want the mobs to be at?
And since we are on the topic lits add the mobs in dungeons and raid should killing them be a priority rather than just bypass them? for example, should we get an extra reward for killing them like them holding recipes? or not killing them and bypass them will make them attack us when we reach the boss? and so on.
I just wanted to know what all of you think? and at what level of difficulty do you want the mobs to be at?
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I loved Classic, burning crusade and wotlk wow, because you could not just pull 10 mobs, aoe them down and repeat.
I remember the time, when i leveled my human warrior in elwynn forrest, and had to always watch out, while killing kobolds in the mines. I want these times back tbh...
I love it when mobs are dangerous and you have to fight your way through.
I like it when mobs are relentless.
I totally hate walking in a straight line going from A to B and not worrying.
You should be able to handle one or two if they are a level higher than you. Two levels above you, maybe one at a time but it’s a difficult fight. Higher than that, you need to be in a group or you won’t even have a chance.
This may vary from class to class though, with some classes more capable at soloing than others.
Should perma-death be implemented? That would be different, and likely end with a mass exodus from the game.
I would like enemies to have a risk to them, but I would also like to be able to kill several if I use my abilities well enough.
If you are skilled perhaps you can kill a couple of mobs of your level at the same time when you start out with your crappy starter gear. But as you hit max level and you develop your skills gain more power obtain better more powerful gear you may be able to take on perhaps 3 or 4 mobs of your level IF you are skilled enough. What I really do not want to see is single players rounding up a dozen mobs of their level or higher and just grinding them down with aoe.
So yes bring the risk back make mobs tough.
"Players arrive in Verra to explore, rebuild and repopulate their place of origin. Ancient treasures and wondrous adventures await those who dare to disturb the dark remnants of evil that inhabit this land."
That part of the lore tells me that we are prominent adventurers ready for epic action
Like the fleets in Monster Hunter World
Then why even have levels or anything? Should we all just enter the world max level because we should be able to kill everything because we are elite?
I think 1 mob alone should be difficult to solo, but doable. Anything closer to EQ than WoW when it comes to difficulty would be most appreciated.
The "Defias Pillager", they were caster adds in a lvl15-20 zone. Problem was, no one had any kind of interrupt at that level. Other problem was that they respawned extremely fast and always in groups of 1-2 caster together with 2 melee adds xD
I want a challenge, and not a Defias Pillager please xD
but in the endgame you become so strong ok ?
you can farm mobs 10 at a time yes but if you are like me and you get bored , you pull 20 or 30 mobs ok?
and as mobs gather, they get a buff called "the gathering" which signifantly reduces their damage taken and boosts their damage dealing to you.
On a related note, there is a big difference between difficulty and engagement. Just because a mob is hard to kill doesn't necessarily mean it is better than an easier to kill mob. Vanilla WoW leveling wasn't actually hard, just very time consuming and boring. The mobs you were fighting didn't really do anything special, they were just so numerous and hit so hard that you had to take them out one at a time. That is not my idea of fun.
Think of it this way. I'm trying to paint a wall, and I have a big brush and a small brush. If I use the small brush I'm not really making the job harder, just more time-consuming. Vanilla WoW is like using the small brush, whereas modern WoW is using the big brush.
I know this will never happen but I'd love to see an mmorpg with multiple leveling difficulties. For example, there could be an easy mode where the mobs aren't really a threat, designed for newer players. Then you have a harder mode where the mobs are more dangerous but reward you with more exp. The theory is that if you are good enough, you'll be able to level up faster on the hard mode compared to the easy mode. This would reward more skilled players while still giving newer players a chance to learn in a safe environment.
When I was playing WoW (a long time ago), I remember the kobolds in Goldshire. I kept wondering why they just stood there while I slaughtered their friends. I thought it would be cool if they raised the alarm and formed a militia to fight off players, maybe retreating underground and gathering before sending out raiding parties against Goldshire (assuming they could find it) before their ire eventually died down and they went back to normal. They could even have used the healer/tank/dps strategy so beloved by players. Being not very bright, and cowards at heart, they could even do silly things, like the healer cowering in horror while the rest got slaughtered, or the tank running away while the others fought. Maybe one of the kobolds gets so excited he attacks his own party instead of the enemy they're fighting. Of course, more powerful and intelligent enemies would have more effective tactics and discipline.
I know that level of AI is difficult (if not impossible) to program, and very difficult to implement on a scale the size of the world that AoC will be, but it would be nice if the NPC enemies were something other than simple 1-strategy target dummies.
And yes, a mob on your level should have a chance to kill you if you're not on your game, but not be so difficult that a bit of lag gets you killed. It's a tricky balance.
That kind of high-level AI would make it impossible to quest for solo players though^^
Formerly T-Elf
Agreed. The only game I've seen with such advanced AI was the original guild wars, where the mobs fought in cohesive groups and were programmed to target the casters and healers first. The thing is, that game was designed entirely around group combat (there was no such thing as solo play - you either had other players or npcs with you at all times).
Intelligent mobs that fight together sound fantastic in theory, but rarely work out in practice. Some of the most hated bosses in the dark souls games are the fights where you have to fight more than 1 opponent.
It would make it more challenging. You couldn't solo the groups, but you could pick off the strays. Or just wait for it to reset. Or wait until one of the wandering groups stopped to attack something, and then take them out one by one.
You would have to get creative, which is where the fun comes in!
It would also be something to consider when designing the system, like maybe limit NPC groups to 3, make sure they don't work together well, etc. As in the AI wouldn't just be fighting, but role playing appropriately to the monsters level.
But for the most part, you would probably be right, and like I said, it's probably impossible to make work anyway.