Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Will Ashes be right for me?
Aevaris
Member
Hi all,
While it is likely this question is unanswerable at this point (since there is no playable game besides the BR), but I'm curious to ask it anyway.
I was never a WoW fan (I played it in its first weeks and dropped it). My last MMO that truly had me hooked was Asheron's Call (yes, I'm that old). This game looks from what I'm reading to be something different, so that interests me. I'm curious how "hardcore" its going to be and how critical it is to play with friends. Between my existing work/life balance, I don't have a ton of time and most of my RL folks don't play MMOs, so I wont know anyone RL playing (probably). I play a fair bit of PoE quarter to quarter and have for eons (since its beta with occassional breaks).
I'm assuming as a solo player, I'll be able to join some guild/town/community/yes and progress without dozens of hours a day of time (obviously more time = more progress with a twist of RNG thrown in), but curious what the community thinks of a long time out of the loop MMO player.
While it is likely this question is unanswerable at this point (since there is no playable game besides the BR), but I'm curious to ask it anyway.
I was never a WoW fan (I played it in its first weeks and dropped it). My last MMO that truly had me hooked was Asheron's Call (yes, I'm that old). This game looks from what I'm reading to be something different, so that interests me. I'm curious how "hardcore" its going to be and how critical it is to play with friends. Between my existing work/life balance, I don't have a ton of time and most of my RL folks don't play MMOs, so I wont know anyone RL playing (probably). I play a fair bit of PoE quarter to quarter and have for eons (since its beta with occassional breaks).
I'm assuming as a solo player, I'll be able to join some guild/town/community/yes and progress without dozens of hours a day of time (obviously more time = more progress with a twist of RNG thrown in), but curious what the community thinks of a long time out of the loop MMO player.
0
Comments
We dont really know anything about the difficulty level of AoC, but I hope that it will be around WoW vanilla level of difficulty.
Of course, that's assuming the node system works as intended.
That said i would still find a guild that would allow you to take part in other aspects of the game too.
There's no reason to assume it won't work as intended. The real question is, will players use it as intended?
History has shown us many occasions of games developers putting features into a game thinking they will work a certain way, but then the feature ended up working quite differently. Not only that but there have also been plenty of examples of developers saying "we're going to put in x, y, and z" and then 6 months down the line they realise that they can't implement it the way they originally intended.
Call me a cynic but I will wait until I see the node system in action in the game before I assume it will work as intended.
I haven't seen any reason to assume the node system won't work per the current expectations.
Oh there is no doubt that players will use any loophole they can to abuse the system, which is why it's important that developers test their game as much as they can and communicate with the players on how the functions are supposed to work. It's very sad to see when a particular feature in a game works a certain way, and the players use it thinking that it is working as intended, but then the developers come out and say "no, it shouldn't work this way" and start issuing bans to players who "abused" the feature.
Blizzard fell into this trap relatively recently, with their "draught of ten lands" potion, which increased exp gain on a character for an hour. When it was first released there was no cap on how many stacks of the potion you could have, so players used as many potions as possible and levelled up insanely fast. Then the next thing we know, Blizzard put a cap on the potion's effects and issued bans to thousands of players.
It's all very well saying "players shouldn't abuse the system" but if we don't know how the system is supposed to work, how do we know if we are abusing it?
Do not play Ashes of Creation if you are allergic to the ingredients in Ashes of Creation.
Discontinue playing Ashes of Creation if you experience any of the following symptoms:
* Dizziness
* Nausea
* Vertigo
* Bleeding from the nose or ear
* Itchiness or swelling of the extremities
* Hysterical blindness
* Amnesia
* Anger
* Apathy
* Fear of nachos
Will it cause a reptile dysfunction?
Among Tulnar and some species of dragon.
You forgot to mention the dayterrors!
(Like a nightmare as a daydream)