beardo wrote: » I stand by my Ring of the Rings.. It takes up the ring slot but when equipped you can wear one extra ring..
damokles wrote: » Make jewelcrafting great again!
leonerdo wrote: » I think some of these would be cool ideas for Legendary rings. The same kind of "legendary" they've talked about, meaning literally one-of-a-kind on a server. It would be neat to see extremely potent but extremely limited/specific effects on a few Legendary rings. I wouldn't even mind if they were blatantly overpowered as long as they can be lost or stolen, via death or some kind of dev ex machina. I feel obligated to suggest another example: Perhaps a ring that let's you take control of any single beast in the game. Maybe to balance it, the beast could turn against you (with permanent aggro) after a set amount of time. The strong the thrall you take, the more dangerous the inevitable betrayal will be.
damokles wrote: » Well we do know that we will need lighting in caves etc (the gameplay video where they showcase the female mage, this could already not be the case anymore, which would make me very sad tbh), it would be nice to have magical rings that can summon a fairy light for a certain duration. Other ring Ideas: Shiny Ring (Rare): Use: Blind enemies infront of you for 5sec (the blind is broken by damage or other cc) "Oh, so shiny!" Ring of the Iron Body (Uncommon): Use: Increase your characters defense times x. Ring of the Wild (Rare): Increased movement in woods, jungles and on grasslands by 5%. Plantoid creatures are neutral to you. Ring of the Primal Predator (Epic): Use: Sense for invisible foes in a 15m radius around you. All enemies around you are marked by a "Primeval Fear" debuff. "Primeval Fear" increases damage done to their target by 5% for the duration of the debuff. Ring of the Deep Dark (Epic): Gives the wearer darksight, enabling them to see in the dark and makes them invulnerable to blinding effects.