Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
What About an Apex Style Ping System
altyor
Member
For those that don't know Apex is an FPS BR that got super popular in no small part because of its simple and highly useful ping system. You can ping locations/enemies/loot to quickly convey information to your group with a single key without having to use voice chat or typing.
So, would a system like that be useful in AoC? With the action combat the speed of information with pings could definitely be helpful, particularly in PvP.
Would it take out too much of the team building aspect of the game? Would it make PUGs easier? Would it make trolls trollier? Would it help people who don't normal group because they don't like to talk/type group more?
What about if each class got a specific ping type? Everyone gets the basics but Scouts give enemy information, tanks have a longer duration and can place multiples for positions, healers can place lasting numbered markers on allies, dps can place lasting numbered markers on opponents, etc etc.
They could be used in place of those big glaring A/B/C markers or to flag main tank/assist/burn targets and so forth.
Thoughts?
So, would a system like that be useful in AoC? With the action combat the speed of information with pings could definitely be helpful, particularly in PvP.
Would it take out too much of the team building aspect of the game? Would it make PUGs easier? Would it make trolls trollier? Would it help people who don't normal group because they don't like to talk/type group more?
What about if each class got a specific ping type? Everyone gets the basics but Scouts give enemy information, tanks have a longer duration and can place multiples for positions, healers can place lasting numbered markers on allies, dps can place lasting numbered markers on opponents, etc etc.
They could be used in place of those big glaring A/B/C markers or to flag main tank/assist/burn targets and so forth.
Thoughts?
0
Comments
There's also the mini-map ping, or map marker ability that's very common as well. When I raided Burning Crusade (WoW) we had an add-on that would allow the raid leader to shoot out tons of info and markers, as well as color code them to mean different things. (DBM maybe??)
I agree it's super useful, but nothing beats voice communication in my opinion for conveying info. I'm still shocked to this day when people miss a giant bright orange marker on their screen literally pinging where they need to go.
In my experience, a combination of voice communication and markers is the most efficient. Back when I played Guildwars competitively, we had a very easy to use system. By selecting a "priority target", everyone in the party could press a hotkey ("T" was default) to select that priority target and all attack together. This meant you didn't have to say who the target is in voice chat, allowing you to say other things instead without causing confusion.
Since I used mainly spike comps where everyone targetted the same mob and aimed to kill them in a single burst, this system made things really fast. Set the priority target, say "3,2,1 spike" in voice chat and the target would die.
I think the idea here is to implement active and responsive pings instead of static marks.
The goal would be to be supportive of voice communication (instead of trying to describe the place you can just do a fast ping and tell everyone to focus on the ping)
We all did. It was just about the only way to get people to do the dance properly in Naxx.