Economy Node Information!

DamoklesDamokles Member
edited May 24 in General Discussion
Economic_05.png

"If playing the game of supply and demand is something you enjoy, the Economic Node Type is one you’ll want to find citizenship in. Whether it’s trading goods across land and sea, hoarding the income you make, or purchasing whatever you fancy, Economic Nodes provide a plethora of ways for players in Ashes of Creation to grow their fortune, build their reputation, and attain rare goods or fame."

So not a craftsmen node but indeed rather a explorer/merchant node like we thought :D

"During the Expedition stage of this Node, players will encounter merchants looking for the help of brave adventurers and curious artisans. If you choose to aid them, the once-small Expedition could grow into a sprawling Metropolis with rare items from lands afar!"

We get an exploration phase (dont know if we already knew this tbh), where we can save and settle different merchants in our node leading to different merchants in every node!

Unique Buildings:


Node_Sub_Image_01__1_.png

Level 3 - The Market:
Auction House where raw resources and processed goods may be posted
Trade Hauling Stables for Tier 1 Mule Training
Player Shop Areas for Personal Shop deployment and Rental Stalls
Private Property Sale Certificates
Hunter’s Post (higher redemption for Tier 1 Creature Bounties)



Node_Sub_Image_02__1_.png

Level 4 The Exchange:
Trade Emissary (established by Node Diplomacy; offers exchange interface with citizens of foreign Nodes)
Expanded Auction House where all goods/items may be posted
Tier 1 Work Orders (these may only be requested by a Node’s government)
Tier 1 Caravan Cargo Bay Upgrade Certificates
Information on average sale prices for auction sales within the region
Map of active trade missions and requests from World Node Map
Exotic Hunter’s Store (Tier 2 Creature Bounties)
Tier 1 Business Licenses



Node_Sub_Image_03__1_.png

Level 5 The Galleria:
Tier 2 Business Licenses
Map with information on current exchange rates for resource-based trade routes
Tier 2 Work Orders (these may be initiated by citizens or Node governments and can be fulfilled by citizens and non-citizens)
Tier 2 Caravan Cargo Bay Upgrade Certificates
Trade Hauling Stables for Tier 2 Mule Training
Trade Embassy: Offers expanded Work Order access to diplomatic friendly Nodes
Royal Hunter’s Lodge (Tier 3 Creature Bounties)
Inventory Expansion and Weight Management Training Certificates



Node_Sub_Image_04__1_.png

Level 6 The Emporium:
Worldwide sale prices for Auction Houses across Verra
Tier 3 Business Licenses
Tradeskill Mastery Qualifications
Player Shop Certificates (allows deployment outside of designated Player Shop areas)
Tier 3 Caravan Cargo Bay Upgrade Certificates
Trade Hauling Stables for Tier 3 Mule Training
Tier 3 Work Orders (these may be initiated by non-citizens and can be fulfilled by citizens and non-citizens)
Legendary Hunter’s Lodge (Legendary Bounties)


"If a Node is the Vassal Node of an Economic Node, an Auctioneer NPC appears in that Vassal Node. The Auctioneer allows players to list non-resource/processed materials in the Parent Node’s Auction House, but players cannot bid on items from this Auctioneer. These resources and processed materials must be stored within an Economic Node in order to be listed in that Node’s Auction House. In order to bid, they must still travel to the Auction House in the Parent Node."

This leads directly to the SUPERPOWER of the Node ;D

ECONOMIC SUPERPOWER - LINKED ECONOMY
Economic Nodes that have reached the Metropolis Stage unlock the Superpower “Linked Economy”. Any Economic Node with this Superpower unlocked shares Auction House listings with all the others, meaning that the items listed in one Linked Economy Node can be bid on from any other Linked Economy Node. Linked Economies also connect a Metropolis and any Vassal Economic Nodes belonging to that Metropolis.

The Linked Economy Superpower has the potential to create a massive market that spans the world. This will allow players to attain and sell goods with ease, providing those who have access to these Economic Nodes a faster path to fortune in the lands of Ashes of Creation.


I hope you enjoy it as much as i did! :D
Economic_01.png
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Comments

  • DamoklesDamokles Member
    edited May 23
    Other things we learn:

    Mules (who are going to carry cargo) can only be trained in Economy Nodes who are at least level 3 or higher!

    Economy Nodes can issue PvE Bounty hunter quests. (This sounds REALLY interesting in my opinion!)

    Inventory Expansion after reaching level Level 5!

    "Tradeskill Mastery Qualifications", could be like a bartering level? Decreasing the cost of items from NPCs while increasing the price of your sold items?

    uQHKizC.gif
  • VarkunVarkun Member, Braver of Worlds
    Great to see this blog but for every question answered we have 10 new ones.
    3KAqRIf.png
    Close your eyes spread your arms and always trust your cape.
  • DamoklesDamokles Member
    Varkun wrote: »
    Great to see this blog but for every question answered we have 10 new ones.

    At least they try ;D
    uQHKizC.gif
  • GuildhartGuildhart Member
    Didn't even realize someone had already made a post about this. Can't delete mine, but will redirect it so ppl move here for the discussion.
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  • GuildhartGuildhart Member
    Auction House (raw resources and processed goods posted here)
    * So there are three major types of goods to my understanding. Raw, Processed, and crafted.
    * Firstly does this mean there is a place to post ones raw/processed stuff without having to set up a stall ( pros/cons to such a set up).
    * Secondly is it only for raw/processed or is “crafted” also considered processed.
    * If yes then what incentives to players have to man their own stalls rather than an auction house? Taxes? Maximum pricing? Ect...
    Trade Hauling Stables for Tier 1 Mule Training
    * So do mounts have tiers (aside from type i.e hover, ground, water, ect..)?
    Player Shop Areas & Rental Stalls
    * Player shop areas: Does that mean an area where players are physically located and actively online to sell/buy items ?
    * Rental Stalls: Assuming this is literally what it sounds like. Though I wonder if the rental stalls will be placed in player shop areas or throughout the city.
    Private Property Sale Certificates
    * Okay probably the most interesting thing so far. Private Property could include way more than in-node housing or apartments.
    * Will this include things like ownership of commercial buildings (think hospitals, auction houses, ect…)
    Hunter’s Post (Higher redemption for Tier 1 Creature Bounties)
    * Oh this is cool a way for a city to incentives killing creatures (outside of players wanting xp/drops).
    Trade Emissary (established by node Diplo; offers exchange interface w/ citizens of foreign nodes)
    * Is this a management system (like city to city trading but the opposite node will get a list of possible things to trade rather than a static trade option)
    * Maybe this is a list of items being solid in the commerce city that is published to neighboring nodes (so the citizens of those nodes can come to commerce node to trade for items).
    Expanded Auction House where all goods/items may be posted
    * So going back to lvl 3 city will that mean now crafted items can be placed in the auction house?
    Tier 1 Work orders(these may only be requested by a Node’s government)
    * Interesting like the tier 1 creature bounties, a node can incentives certain actions from its citizens.
    Tier 1 Caravan Cargo Bay Upgrade Certificates
    Information on average sale prices for sales within the region
    * Wonder how periodically this would be updated.
    Map of active trade missions and request from World Node Map
    * Guards & Thieves would probably activly use something like this.
    Exotic Hunter’s Store (Tier 2 creature Bounties)
    Tier 1 Business Licenses
    * Again this goes back to an earlier question does that mean we may have ownership of commercial business? Or is this regarding maybe how much taxes one pays (like if you’re a bulk seller of swords maybe a business license will make it cheaper for you).

    Thoughts on roughly have the blog.
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  • grisugrisu Member
    This is just me, but I have been wondering before. Why put the post from the announcement forum into general? We can comment there.
    I can be a life fulfilling dream. Grisu
    I can be a life devouring nightmare. Zekece#1819
  • DamoklesDamokles Member
    edited May 24
    @grisu didnt even see the announcment post xD just saw that they posted new information on discord and wanted to relay it as quickly as possible ;D
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  • DamoklesDamokles Member
    guildart wrote: »
    Auction House (raw resources and processed goods posted here)
    * So there are three major types of goods to my understanding. Raw, Processed, and crafted.
    * Firstly does this mean there is a place to post ones raw/processed stuff without having to set up a stall ( pros/cons to such a set up).
    * Secondly is it only for raw/processed or is “crafted” also considered processed.
    * If yes then what incentives to players have to man their own stalls rather than an auction house? Taxes? Maximum pricing? Ect...

    Well as i understood it, they mean that nodes at level 3 can ONLY post resources and processed goods while higher level nodes can post everything in the auction house.
    The reason for people errecting stalls will most likely be that the auction house will have additional taxes, while stalls can also just sell everything, from food and reagents to crafted gear.
    guildart wrote: »
    Trade Hauling Stables for Tier 1 Mule Training
    * So do mounts have tiers (aside from type i.e hover, ground, water, ect..)?

    The way I understand it is that moounts have ranks (common, uncommon, rare etc) and then they need specialised training to carry cargo or serve as caravan mounts.
    The Tiers in this should be something like: "This mount has tier 1 training and has only 10 itemslots, while this other mount has tier 3 training and has 30 itemslots!"[/quote]
    guildart wrote: »
    Player Shop Areas & Rental Stalls
    * Player shop areas: Does that mean an area where players are physically located and actively online to sell/buy items ?
    * Rental Stalls: Assuming this is literally what it sounds like. Though I wonder if the rental stalls will be placed in player shop areas or throughout the city.

    I would think that player shop areas are places where most of the npc merchants and the player stalls are located.
    We learned that in the early phase of the node, the "exploration phase", we will be able to rescue and settle different merchant npcs in our node. That should lead to every node having different merchants (maybe one node has saved an enchanter while another recruited a jewelsmith)
    guildart wrote: »
    Private Property Sale Certificates
    * Okay probably the most interesting thing so far. Private Property could include way more than in-node housing or apartments.
    * Will this include things like ownership of commercial buildings (think hospitals, auction houses, ect…)

    I think it could maybe work like a landlord? Someone bought property and then leases it to other people maybe... (Not really shure about this one^^)
    This could also include the ability of people directly trading property with each other.
    guildart wrote: »
    Hunter’s Post (Higher redemption for Tier 1 Creature Bounties)
    * Oh this is cool a way for a city to incentives killing creatures (outside of players wanting xp/drops).

    Right?!? I really like the idea of a PvE Bounty Hunter profession, if no corrupted bounties are up a bounty hunter can at least do something in the meantime ;D
    guildart wrote: »
    Trade Emissary (established by node Diplo; offers exchange interface w/ citizens of foreign nodes)
    * Is this a management system (like city to city trading but the opposite node will get a list of possible things to trade rather than a static trade option)
    * Maybe this is a list of items being solid in the commerce city that is published to neighboring nodes (so the citizens of those nodes can come to commerce node to trade for items).

    I think that you are right with the publishing idea. They most likely tell people of the allied node the mainstream prices of items in the economy node, to attract more people maybe?
    guildart wrote: »
    Expanded Auction House where all goods/items may be posted
    * So going back to lvl 3 city will that mean now crafted items can be placed in the auction house?

    I would think so. ^^
    guildart wrote: »
    Tier 1 Work orders(these may only be requested by a Node’s government)
    * Interesting like the tier 1 creature bounties, a node can incentives certain actions from its citizens.

    I think it is a cool idea tbh. I remember the War quests from WoW BC, where you could trade in woolcloth etc to complete repeatable quests.
    That way, if a node needs specific low level resources they can incentivise low level players to collect the needed resources.

    I really like to have such discussion! :D
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  • Damokles wrote: »

    Economy Nodes can issue PvE Bounty hunter quests. (This sounds REALLY interesting in my opinion!)

    Can you point me where it says things about bounty hunter? I think I lost that part
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  • DamoklesDamokles Member
    @lumbermark
    From Node Level 3 onwards!
    Hunter’s Post (higher redemption for Tier 1 Creature Bounties)
    Exotic Hunter’s Store (Tier 2 Creature Bounties)
    Royal Hunter’s Lodge (Tier 3 Creature Bounties)
    Legendary Hunter’s Lodge (Legendary Bounties)

    I really wonder what the legendary bounties will be :D
    Maybe Dragons or Giants!
    uQHKizC.gif
  • @damokles oooooooh... right right right... sorry I was thinking about a "Bounty Hunter" like the one who is going to be able to hunt down the Pk's
    ualpdob62df.png

  • GuildhartGuildhart Member
    edited May 24
    Lumbermark wrote: »
    @damokles oooooooh... right right right... sorry I was thinking about a "Bounty Hunter" like the one who is going to be able to hunt down the Pk's

    That sort of bounty hunter system was mentioned for military node (if i'm not mistaken).

    @damokles

    Yeah I like your responses, I'm not sure if auction house is higher taxable or if auction house will only post information. I had previously mentioned to another individual I think the Auction house system works as such.

    Auction house ability (to list items in a commerce node and their current locations i.e stall/shop).

    Level 3 Node: Can post raw/processes items that are being bought/sold in node.
    Level 4 Node: Can post ALL items that are being bought/sold in node.
    Level 6 Node: Auction house now has listed post of all items being sold in ALL commerce nodes.
    Level 6 Node Super Power: Linked Commerce; not only are all items being sold in ANY auction house (regardless of location) listed in new interface but one can now bid on said items through any auction house.

    The caveat is that one can not buy/sell through the auction house until lvl 6.

    ---
    Regarding bounty hunter system I forgot about that PvP hunters, as you mentioned this would be a great alternative/downtime system for those players.
    ---
    Private property certs though, still no clue will have to wait for some CC person to ask questions regarding this.
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  • DamoklesDamokles Member
    edited May 24
    guildart wrote: »
    Auction house ability (to list items in a commerce node and their current locations i.e stall/shop).

    The caveat is that one can not buy/sell through the auction house until lvl 6.

    They did say that you can buy and sell directly at the auctionhouse i think^^

    "If a Node is the Vassal Node of an Economic Node, an Auctioneer NPC appears in that Vassal Node. The Auctioneer allows players to list non-resource/processed materials in the Parent Node’s Auction House, but players cannot bid on items from this Auctioneer. These resources and processed materials must be stored within an Economic Node in order to be listed in that Node’s Auction House. In order to bid, they must still travel to the Auction House in the Parent Node."

    uQHKizC.gif
  • GuildhartGuildhart Member
    Damokles wrote: »
    guildart wrote: »
    Auction house ability (to list items in a commerce node and their current locations i.e stall/shop).

    The caveat is that one can not buy/sell through the auction house until lvl 6.

    They did say that you can buy and sell directly at the auctionhouse i think^^

    "If a Node is the Vassal Node of an Economic Node, an Auctioneer NPC appears in that Vassal Node. The Auctioneer allows players to list non-resource/processed materials in the Parent Node’s Auction House, but players cannot bid on items from this Auctioneer. These resources and processed materials must be stored within an Economic Node in order to be listed in that Node’s Auction House. In order to bid, they must still travel to the Auction House in the Parent Node."

    So an auction house isn't simply a place to list items and locations of said items, but rather an actual place to deposit items to be bought and sold?

    If that's the case then you're probably right about taxation pricing difference.
    HSGNew-Signature-Format-April12th-guildhart.png
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