branegames wrote: » I'm actually pretty content with the way Ashes is going to approach this. I don't think it's going to feel good in practice to be able to lose your gear when dying unless you've gathered a lot of corruption. When I think soulbound items I don't really look at it as you being unable to lose them, but moreso unable to trade them with other players.
granthor wrote: » That's branegames wrote: » I'm actually pretty content with the way Ashes is going to approach this. I don't think it's going to feel good in practice to be able to lose your gear when dying unless you've gathered a lot of corruption. When I think soulbound items I don't really look at it as you being unable to lose them, but moreso unable to trade them with other players. That's fair, but if you run into a very rare item, but it's soul bound, and you can't use it. Why can't we have an option to sell it on the open market? It's something I ran into a few times on other games.
granthor wrote: » Well, I am hoping we can change it a little, not is set in stone after all. If enough people request a change, we might get one.
granthor wrote: » (...) The hole soul bound items have its use, but I feel you need some risk vs reward in the game, if you know you can lose your stuff without taking steps to protect it(...)
branegames wrote: » granthor wrote: » That's branegames wrote: » I'm actually pretty content with the way Ashes is going to approach this. I don't think it's going to feel good in practice to be able to lose your gear when dying unless you've gathered a lot of corruption. When I think soulbound items I don't really look at it as you being unable to lose them, but moreso unable to trade them with other players. That's fair, but if you run into a very rare item, but it's soul bound, and you can't use it. Why can't we have an option to sell it on the open market? It's something I ran into a few times on other games. Since we know that crafting will be the primary source of gear, trading it on the market (when it's a drop) would kind of defeat the purpose
azathoth wrote: » I like how Ashes is currently slated to handle this. I would also not be in favor of having to pay caster characters (pc or npc) to cast a spell on my favorite gear so if I die nobody can take it.
grisu wrote: » granthor wrote: » (...) The hole soul bound items have its use, but I feel you need some risk vs reward in the game, if you know you can lose your stuff without taking steps to protect it(...) As people said, you can lose your items through corruption, but you can also lose them if you fail to maintain them. If your item hits zero durability it's destroyed. That's universally true for Ashes. You always have a risk of losing your items if you are careless. This feels like just another post of "I want other peoples stuff by killing them" in disguise, which in my opinion is stupid and there is not a single game out there were it works. Also I don't know a single game were soul bound is used to prevent items from dropping, it's always used so you can't resell it. Curious were that thought comes from.
granthor wrote: » branegames wrote: » granthor wrote: » That's branegames wrote: » I'm actually pretty content with the way Ashes is going to approach this. I don't think it's going to feel good in practice to be able to lose your gear when dying unless you've gathered a lot of corruption. When I think soulbound items I don't really look at it as you being unable to lose them, but moreso unable to trade them with other players. That's fair, but if you run into a very rare item, but it's soul bound, and you can't use it. Why can't we have an option to sell it on the open market? It's something I ran into a few times on other games. Since we know that crafting will be the primary source of gear, trading it on the market (when it's a drop) would kind of defeat the purpose The type of drop I am talking about, are the ones you gain from a Dungeon boss or world boss, and anything that takes a good fight to beat when you're out on adventures. Crafted items will still be something that drives the markets, (...)