leonerdo wrote: » Yeah it looks very good. I just have one tiny nitpick, which is that some of the attacks freeze-frame before the weapon actually lands, and then skip over the middle part of the animation (where the hit should actually occur). I noticed that too. I thought it was just my sucky internet connection at first but when it kept repeating at the exact same spot I realized what was going on. One of the things I really liked was the armor they showed at just past the 59 minute mark. The stuff they showed in the past bugged me because I like a more realistic style of armor. Also I'm not a fan of asymmetry in general but especially on armor. What they showed in this video looked really good and eased some of the fears I had. I'm also not a fan of the overly flashy, spiky, winged weapons. That style just reminds me of bad 80s fantasy movies. If they just do the same kind of thing with the weapons, that they are doing with the armor, I'll be set.
wanderingmist wrote: » It makes me wonder though why they didn't do this from the start.
LieutenantToast wrote: » Thanks all for sharing your thoughts on what you saw of the new root motion animations during yesterday's livestream! I'm sure that as we move into the next testing window, this is something we'll be asking for more of your feedback on - how it feels, how it looks, etc.