Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Practicality vs Immersion
dphantomtv
Member, Alpha One, Alpha Two, Early Alpha Two
I recently was speaking to @polartitan on discord about the recent stream and the changes they were doing to the ability effects. Ultimately it boiled down to practicality vs immersion, I enjoyed the changes mainly since they put in outlines for the effects. However, others thought that the outline ruined their immersion.
What do you guys think about the recent ability visual revamp? Do you enjoy practicality over immersion? Or vice versa?
What do you guys think about the recent ability visual revamp? Do you enjoy practicality over immersion? Or vice versa?
He's a phantom | twitch.tv/dphantomtv
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As for the latest visual updates, I think as long as you can reduce them or turn them off I am perfectly fine with that. One of the reasons why I stopped raiding in GW2 is because there is so much visual clutter that you physically can't see your character or distinguish between the boss abilities and your teammates' ones.
Another good thing would be an indicator that you are the target of a ranged skill tbh
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In the years when I started playing lineage 2 something that called my attention was when the magician actually doing some "choreography" during the cast of a spell or that a summon/companion not only just appearing when the spell was finished but coming out of the seal in the ground (obviously this with the graphics engine of that time)
I like what Steven says in the live stream about oversized weapons, taking away the immersion feeling, even in a high fantasy world and that's exactly what they're not gonna do.
I hope that the practicality applies more for the in-game life hacks, like looting, I really don't want to go back to the age where you have to click corpse by corpse individually in aims of a more immersive gaming experience or something like that...
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He's a phantom | twitch.tv/dphantomtv
But yeah, it's tough to balance clear visuals and immersion for regular, physical attacks.
He's a phantom | twitch.tv/dphantomtv
Spell Circles could fit really well with a Summoner or a Bard/Mage(/Summoner) in my opinion.
Ofc depending on the way how IS wants to implement the Summoner.
Not that my machine needs the help but the less clutter on my screen, the better.
He's a phantom | twitch.tv/dphantomtv