Glorious Alpha Two Testers!
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Status Effects that increase aggro radius
OrcLuck
Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
Hello. I think it would be interesting, that if you killed a lot of animals in an area, you might aggro higher level monsters interested in eating the left overs.
I would obviously suggest doing this with beasts and things you would understand have a sense of smell.
Bears appearing when you're harvesting deer. Birds and eagles attacking you when you fish up a lot of fish. Coyote like critters coming to get you when you hunt rabbits.
Things that you might naturally be inclined to think of as obstacles when hunting, this way when you get higher in level you can transition it into more abstract concepts.
If you're a herbalist and you're out in the field and you use anything that puts off an odor maybe you would attract certain insects or things.
I think this would ground the world, and also be another time-limiting system in the game where you can't just mindlessly grind or use a bot to grind in your place.
Just a thought I might share.
I would obviously suggest doing this with beasts and things you would understand have a sense of smell.
Bears appearing when you're harvesting deer. Birds and eagles attacking you when you fish up a lot of fish. Coyote like critters coming to get you when you hunt rabbits.
Things that you might naturally be inclined to think of as obstacles when hunting, this way when you get higher in level you can transition it into more abstract concepts.
If you're a herbalist and you're out in the field and you use anything that puts off an odor maybe you would attract certain insects or things.
I think this would ground the world, and also be another time-limiting system in the game where you can't just mindlessly grind or use a bot to grind in your place.
Just a thought I might share.
1
Comments
I actually think this is brilliant, if you make these random events rewarding in some way FOR the profession/activity that summoned them, then it would make their occurrence a fun experience for everyone. People who want to focus on the profession can't complain, it's a boost, and those who welcome the change/immersion would also have another reward on top of the experience itself.
It would be an actually good implementation of the loot goblin mechanic that some games have as it would be grounded in the world and immersive. Furthermore, it's less random and feels like a direct consequence of your actions. You farm something long enough? The game tosses you a challenge based bonus for what you've been doing/gathering.