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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Spawns and encounters
consultant
Member
Well I was playing runescape cause it ws recommended by the lazy peon on you tube and I was killing cows for leather for prefession. And well I guess after farming cows for a while something amazing happened. A mad cow spawned with more hit points and little tougher bascially same cow. But the point is it was really nice surpise interupted the dull farming.
So I guess the more time you spend in a zone the more kills quests and so on the more of a chance something could happen.
This goes into random spawn and encounters which I already posted but in this particular case it is not random it is triggered by a players action which is really cool.
Come to think of it this is how Steve described Zones of influence that Players action will change the zone of influence. Be pretty cool if we had rare spawns triggered in this specific manner. Or uncommon spawns do not have to be that rare. Rare spawn are usually associated with a spawn timer.
So I guess the more time you spend in a zone the more kills quests and so on the more of a chance something could happen.
This goes into random spawn and encounters which I already posted but in this particular case it is not random it is triggered by a players action which is really cool.
Come to think of it this is how Steve described Zones of influence that Players action will change the zone of influence. Be pretty cool if we had rare spawns triggered in this specific manner. Or uncommon spawns do not have to be that rare. Rare spawn are usually associated with a spawn timer.
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