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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
High Security Low Security No Security
Viymir
Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
So anyone familiar with EVE Online will know the terms Hi-Sec, Low-Sec and Null-Sec. Three regions of space that determine what consequences there are in game mechanics that take place when PVP happens. In Null there are no consequences. In Low your standings will be impacted (equivalent of corruption) and the local NPC factions take a limited response (kill someone near a jump gate and the gate defences will shoot at you). In High your standings take a beating impacted much more than Low and the reaction from the NPC's is much more severe. High and Low security also has a scale the lower the number the more the effect increases. For example High security is scaled 1.0 through to 0.5 and Low 0.4 though to 0.1. This scale also determines what resources are found in those areas.
Going back to Ashes we know it is confirmed there will be areas where PVP is switched off completely. I am not sure if these areas have been specifically confirmed by Intrepid as yet, but it is confirmed there will be parts of the map as no PVP zones. The rest will be PVP activated and the corruption system in place.
I would love to see the PVP areas broken up with a more granular approach like EVE and the corruption applied not just on a personal level dependant on who you have killed or how many, but also scaled depending on the level of security in these areas. This would allow for completely lawless areas where corruption does not have much of an effect if at all. On the flip side areas close to the no PVP zone would have increased effect discouraging camping of bottlenecks between the inactive PVP zone and the PVP active zone.
Going back to Ashes we know it is confirmed there will be areas where PVP is switched off completely. I am not sure if these areas have been specifically confirmed by Intrepid as yet, but it is confirmed there will be parts of the map as no PVP zones. The rest will be PVP activated and the corruption system in place.
I would love to see the PVP areas broken up with a more granular approach like EVE and the corruption applied not just on a personal level dependant on who you have killed or how many, but also scaled depending on the level of security in these areas. This would allow for completely lawless areas where corruption does not have much of an effect if at all. On the flip side areas close to the no PVP zone would have increased effect discouraging camping of bottlenecks between the inactive PVP zone and the PVP active zone.
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Comments
There are only a few places where PvP is switched off completely. Freeholds and some instanced dungeons (mainly story dungeons)
I don't think having fixed low security and high security areas would really work in Ashes as the game world will constantly be changing.
It would make more sense if it was scaled from most to least corruption possible from closest to an established node to furthest from an established node.
This could lead to areas where there are only campsites (level 0 nodes I guess) being low corruption and high PvP areas. This could prevent more PvE focused players moving in, potentially favoring PVPers in establishing new nodes.
I think in EVE this idea has a lot more merit than in Ashes. If this was added to the game I think it would change the way servers play out, possibly making it more interesting and decrease 'urban sprawl.'
I, however, am not a fan of implementing methods to reduce or remove corruption gained because of where you are.
I think the corruption mechanic is in place to show how Verra and the Gods respond to acts they deem worthy of punishment (gaining corruption). Having places where it appears murder* (killing a PC that doesnt fight back in Ashes) is punished less does not make sense to me.
*I don't think it is legit murder. I just think that is one of the philosophies behind why killing players that don't fight back leads to gaining corruption. Didnt know what else to call it.
It would be really cool to try out a jack the ripper kind of stile player event.
I can be a life devouring nightmare. - Grisu#1819
I kind of also like the idea of not getting any corruption if you kill all witnesses, but that is far too easily exploited.
But in reverse.
And I doubt I would play Ashes if it had EvE mechanics.
I mean, I totally get that different people want different things because of different interests.
My problem is, with an exception of a very small group, most people around here think since an idea has no value to them, then it has no value at all.
I don't personally enjoy flavored rum, but I'm not advocating we do away with it, because some people do enjoy it.
My opinion is consistent with PvP zones in games. Not everyone is going to PvP, but does that mean we should do away with it? Hamper it? Water it down?
If PvP doesn't occur after release for any reason, they should rethink their position on it.
If PKing becomes rampant, I also think they should rethink their corruption system.
Hopefully all this can be hammered out proper in the 4 testing phases.
The goal of the thread was to create a discussion, nothing more nothing less. I thought it might be interesting to discuss a more granular approach to corruption and how could be applied. It is confirmed there will be some ares where PvP is switched off completely. In the need for balance that would dictate there should areas where PvP is switched on completely. A "lawless" area as I put it.
There will still be plenty of opportunities for corruption free PvP via the Caravan system, Guild Wars, Castle and City sieges and the various Arenas. So as I personally enjoy PvP with my guild I will have plenty of events to get my fix
We should respect everyone's opinion. and certainly not be flamed because it is different.
Which would be around the same scope as freeholds and instanced dungeons, where PvP is turned off.
To be fair Arenas yes very comparable to the no PVP freeholds and dungeons.
I think the comparison fits well, but I am biased.
*EDIT