Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Passive abilities and procs for mobs
consultant
Member
Noticed most mobs are one attack times however it takes you to kill. Now I have already posted on rng and special abilities in the past (archived) for mob so this is just a continuation of that not really a repost. Going to try to keep ii short.
Dodge if there was like a ten percent chance to dodge any attack that would then have a 50 percent chance for conter attack for double damage. Thing is after a certain level your toon never misses so if you put a dodge there with counter attack. I already posted on this extensively do not think I included defensive abilites. Really could be any defensive ability..
or CC could occasionally get stunned.
Frenzy when pulling large mobs like wolves the have a small chance to go into frenzy and enrage. So it could also be buffs.
Thing is the way it is presented here they are all just procs or base chances so no serious coding required. Could also be used on bosses just so the boss does not do same thing time after time.
This would make things more interesting and add an element of surprise. I mean I could be fighting a spider then suddenly find myself stunned or attack at half speed. Be cool to have things like that happen ounce in a while.
Dodge if there was like a ten percent chance to dodge any attack that would then have a 50 percent chance for conter attack for double damage. Thing is after a certain level your toon never misses so if you put a dodge there with counter attack. I already posted on this extensively do not think I included defensive abilites. Really could be any defensive ability..
or CC could occasionally get stunned.
Frenzy when pulling large mobs like wolves the have a small chance to go into frenzy and enrage. So it could also be buffs.
Thing is the way it is presented here they are all just procs or base chances so no serious coding required. Could also be used on bosses just so the boss does not do same thing time after time.
This would make things more interesting and add an element of surprise. I mean I could be fighting a spider then suddenly find myself stunned or attack at half speed. Be cool to have things like that happen ounce in a while.
0
Comments
Purpose of dailing up the AI in dungeouns and raids is just for variety and to make thins a little interesting. See a humanoid use a potion or actually block an attack ounce in while would be pretty cool. recommend 1 in 20 chance. But frequency can be increased and decreased.