Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
Also was talking ablout pvp game balance in the 3v3 bracket unless Steve is going to have seperate rules for pvp and pvp then that crosses over to pve no way around it.
And if he tries to pve OR class balance in general at the eight man level then no PvP game balance for 3v3 Involves game mechanics like healer designed for 8 man group but playin in 3v3 arenas. I posted Extensively about this subject but now is archived.
Problem could easily be solved by having seperate systems as for as game balance go pve and pvp.
And it's balanced rock-paper-scissors even in 1v1 PvP.
I doubt sieges are going to have uses for every utility ability. As in, I don't think there will always be a need for Clerics to use Cleanse as often as there will be in dungeons and raids.
Do not see how this could be. Need more of an explaination than rock paper scissors.
Or this class has x strength and has y weakness. Or every class has a counter class.
Need to know things like are hit points dps ratios going to be looked at.
Is the amouont of burst dps going to equalized per class.
Will self heals be balanced to the average dps so hps are is not more than incoming dps. Talking about dpsers not healers.
Will healers be more powerfull than raid bosses in arenas.
How much is better gear going to affect arenas.
Will classes mobility be equalized in pvp in arenas in battlegrounds. For melee class if you cannot catch me you cannot hurt me especially if i go in and out of range.
Will melee ranged abilites like harppoon. have the same range as arrows and spells has to do with kiting.
Will each class be balanced as far as utility spells or abilities. In WoW Warlocks would get picked over other class just cause of utility but applies more to pve.
Are racial traits going to be looked at as far as ladder system pvp is concerned.
Does this mean racials traits could be nerfed for arenas.
Will there be different rules for abilites in pvp and pve when needed.
I really could not imagine every piece of gear in the game suited for arenas so what type of items will not be allowed in arenas.
Actually pretty small list. Some other things include things like pet abilities being on their own seperate gcd or will it cause a gcd for the player also. What type of abilities if any are going to be off the global cool down and is that something you are going to regulate per class has to do with using too many abilities at ounce.
Just go to some of the MMORPGS that are already out there and see the hundreds of pages of posts on pvp game balance. There is lot more than just rock paper and scissors.
You are the one talking about some Steven quote no one else is aware of stating Ashes will balance for 3v3.
So, you need to go find that quote so we have a better understanding of what you're talking about.
Ashes is a PvX game. There is no difference between PvP gear and PvE gear.
And the combat is going to be balanced around PvX.
If you need more details, read what's available in the wikis and/or ask the devs to provide more details.
If a PvP focused player thinks they can't PvP "fairly" because of the gear another player has, they are either out of their league or need more practice. Again, you will likely be able to buy equivalent gear or do PvE activities to find some just like everyone else.
You guys can look for the quote yourselves. I already watched that vidoe so....maybe it is time for you to watch it.
Plus if he was talkign about group balance probably not talking about arenas cause group is 8 persons
Specifically, we will have to see if Bard has any healing abilities.
Luckily, we'll have plenty of variations of a tank and healer to hopefully fulfill multiple scenarios. PvE and PvP alike.
The core gameplay wont change from the augmentation through the secondary class. A bard will still be a bsrd, even though he is tankier then the other augments.
Yes classes are balanced around group mechanics including the PvP.