Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Ashes = Archeage with nodes + no P2W?
Magic Man
Member
For some reason, I believe Ashes will have many similar features with Archeage.
- Player-driven economy
- Themepark but 'Sandbox' at the same time đź‘€
- Rich lore
- Castle sieges
- Combat: Ashes seems to be leaning more towards tab target despite the fact they go with a 'hybrid'.
I, for one, would like to see Ashes develop as a completely new MMORPG that is different from all others not just through node system and risk vs reward but through its core gameplay.
What do you think about this; will Ashes be just Archeage with nodes + no p2w or will it succeed in changing the genre?
- Player-driven economy
- Themepark but 'Sandbox' at the same time đź‘€
- Rich lore
- Castle sieges
- Combat: Ashes seems to be leaning more towards tab target despite the fact they go with a 'hybrid'.
I, for one, would like to see Ashes develop as a completely new MMORPG that is different from all others not just through node system and risk vs reward but through its core gameplay.
What do you think about this; will Ashes be just Archeage with nodes + no p2w or will it succeed in changing the genre?
1
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Archeage wasn't fully tab. There were some skills that required some form of action.
But yes, it was predominantly tab targeting combat.
There are surely some 'action' elements of Archeage but it would be a stretch to call it a hybrid combat MMORPG (as it has never been done before and ESO is the closest one I can think of (soft targeting with some element of aiming). Until we know how much of the Ashes combat will require manual aiming, it will be hard to comment on that matter. However, we do know that there will be headshots, projectile and hitscan elements in ranged combat.
Not sure yet if it has even been confirmed if auction house listings will be limited to the node influence or server wide. If it is restricted to the node then it is even more comparable to EVE as auction listings that are restricted to the region and why you end with hubs like Jita, Rens etc.
I can be a life devouring nightmare. - Grisu#1819
I guarantee that any core gameplay system you can come up with has been done in a previous game. As for changing the genre, does Ashes need to? It's like a few years ago when everyone said "this game is going to kill WoW", etc etc. But why does it need to kill WoW?
Not every game has to change the gaming industry and if you go into Ashes thinking it will do that then you will probably be disappointed.
I can't agree with this more.
I'm tired of the "WoW Killer" benchmark. I feel like Blizzard is doing that in their own when it comes anyway.
Just make a game that's fun and unique where it needs to be.
It doesn't necessarily need to be that unique to be honest, just well thought out and executed. I've recently been playing through Ori and the Blind Forest and it's not really unique in any way. In fact, it's your bog standard metroidvania-style game with pretty graphics and music. But it is so well done that it feels fresh and original. The gameplay is interesting, the controls are really tight, the enemies are varied and the puzzles are well thought out. It doesn't need fancy gimmicks or be super unique because it does what it does so damn well.
That is a good point, so an economic node when it reaches level 6 becomes a linked economy via auction house to all other auction houses allowing you to bid on any other linked economy node. Effectively making it a global auction. However unlike other MMO's where you can just list and collect items from anywhere in the world you are restricted to storing your listings in the parent node. This applies to vassal nodes too even when the parent is below level 6.
It does not mention (at least I couldn't find it) when using a level 6 auction to bid on an item in another linked economy node when you win that auction you can collect globally. I suspect you will need travel to the other node to collect or arrange a caravan to transport the goods to you hoping that some nasty Reaver does not steal your stuff during the journey (sorry bout that)
And yes the "where do I pick up my stuff" was very vage, but in a stream they clarified that point. You have to pick up the stuff in the node where it was posted. It will never get transported to you automatically. It's also true for vasal nodes. You can bid from the parent node, but picking up your won items will always requiere traveling to the node where the item was posted.
Makes me wonder. If you won a bid and the node gets sieged and destroyed before you pick it up, what happens then? automatic transport after all? :kappa
I can be a life devouring nightmare. - Grisu#1819
My honest hope in this situation is that the items are lost.
There is almost a week long notice period for a siege on a metropolis (iirc), so people can only blame themselves.
That way they can put it up for auction again. However, if you lose currency at the end of the auction period, then the item should just disappear.
I am under the impression this level of commerce, along with other node abilities, is shut down during a siege. To me this would mean you have at least a week to pick up your item, or if the node was under siege you wouldn't have been able to use the auction house. *This could very likely be incorrect*
I guess to bring this back to the OP the economy in Ashes will be a lot more like EVE than Archeage, where you will need to move your auction purchases with the risk of it being stolen and not be able to collect at the global level. This will also create localised markets hubs that will become popular due to location or the price/items that are sold there a bit like Jita in EVE. The really interesting aspect is unlike a system in EVE that is static the node is far from static so established hubs are going be a lot harder to take hold and will really heavily on the determination of those that want to defend it as citizens.
There is a comparison with Archeage for transporting packs which is something that attracted a lot of people to the game in the first place. Ashes takes this to a whole new level.