damokles wrote: » IS already said that certain abilities will at first depend on a weapontype, while others wont need a specific weapon. I hope that we will be able to change abilities weapon restriction with the second class augmentation. Example: A rogue can only use backstab if he has a melee weapon equipped. A Predator (Rogue/Hunter) can augment the Backstab so that he can use the ability with a bow or crossbow (ranged backstab ftw, there is no escape! )
ryuuji wrote: » If they gonna do as you said it is good idea for skill variations, plus augmentation.
damokles wrote: » ryuuji wrote: » If they gonna do as you said it is good idea for skill variations, plus augmentation. It could also go the other way around. Example: A normal mage does not need a specific weapon to cast fireball, but a battle mage(mage/fighter) could turn that projectile into a melee weapon based attack. IS also once stated that we would have at least 4 augment choices for one primary skill, which sounds REALLY cool tbh xD
ryuuji wrote: » damokles wrote: » ryuuji wrote: » If they gonna do as you said it is good idea for skill variations, plus augmentation. It could also go the other way around. Example: A normal mage does not need a specific weapon to cast fireball, but a battle mage(mage/fighter) could turn that projectile into a melee weapon based attack. IS also once stated that we would have at least 4 augment choices for one primary skill, which sounds REALLY cool tbh xD Yeah, social guilds, node type, second class.... Augments