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What you think of spells/abilitys that change depending on weapon type?
Kiryu_riy
Member, Leader of Men
For example backstab with dagger ignore some cuantity of physical armor but with sword it leave wound then decrease healing resived. Fireball with staff sumon big ball and it aoe but with wand they are smoll maybe 1-3 projectiles that hit hard one target. Sweep attacks with polearm deal aoe damage but with sword one target and leave bleeding effects and so on. Not nessesary have to be for all weapon because it wuod be strange to do backstab with spellbook or sweep attack with dagger. Since we can equip 2 weapons and one ranged maybe it can be useful dependant on different situation.
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I hope that we will be able to change abilities weapon restriction with the second class augmentation.
Example:
A rogue can only use backstab if he has a melee weapon equipped.
A Predator (Rogue/Hunter) can augment the Backstab so that he can use the ability with a bow or crossbow (ranged backstab ftw, there is no escape! )
Penetreiting arrow)
It could also go the other way around.
Example:
A normal mage does not need a specific weapon to cast fireball, but a battle mage(mage/fighter) could turn that projectile into a melee weapon based attack.
IS also once stated that we would have at least 4 augment choices for one primary skill, which sounds REALLY cool tbh xD
Yeah, social guilds, node type, second class.... Augments
Nono, those are extra. They stated that the second class augments alone are 4 different augments.