Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Do you think that mounts in the later years of mmorpg make it so that a lot of adventure is sideline
georgeblack
Member
For me it feels that mounts make the gaming experience feel rushed, as opposed to living every moment of a journey.
I believe that mounts and their usage should be kept to a minimum or with conditions.
What is your view after playing mmorpgs years ago and more recently?
I believe that mounts and their usage should be kept to a minimum or with conditions.
What is your view after playing mmorpgs years ago and more recently?
0
Comments
On the other hand, the mounts in GW2 play a much bigger role. Each mount has a skill tree and special abilities that make it stand out from the others. One mount allows you to jump up very high, whereas another allows you to jump across large distances in one go. Not only that but the world is designed to make full use of the different mounts. The game heavily rewards exploration and you need to switch mounts often to explore the world fully, since some places can only be accessed with a certain mount.
In my opinion, GW2 uses mounts very well by designing the world and gameplay around them, whereas in WoW they are just used for convenience. So to answer the question, if mounts in Ashes work as they do in WoW, then you are right that exploration and adventure will be sidelined. However, if the devs take the time to incorporate mounts into the gameplay experience, it can be amazing.
I'm sitting here like, planes exist, does that mean you can't walk on foot? Don't use it if it's so detrimental to your experience.
I can be a life devouring nightmare. - Grisu#1819
Good example
True and to a certain extent GW2 falls into this trap, but this can be overcome by putting in lots of areas that require use of the mount skills. Metroidvania games do this very well, by locking game areas, secrets and shortcuts off from the players early on, who then need to backtrack and explore those areas when they acquire new skills or items.
I'm not sure if they have said this but i assume mounts will me more like Archeage then GW2 and won't have content locked behind them like in GW2. In archeage, mounts had a variety of abilities that did things from sprinting to attacking. There was even a stealth ability some mounts had.
Here is an example of what i'm talking about:
https://youtube.com/watch?v=nMjw5of4H8M
If I know that at any time any zone could have new, dynamic content appearing, I'd be less inclined to zoom past it in my lightning sabertooth mount and more inclined to pay attention to the zone as I'm riding through it.
If you remove or limit mounts in other MMOs players will just be very bored trudging through zones that offer them no content value.
If the content is dynamic and continues to change significantly even months and years after characters have hit max level - mounts are not going to prevent players from seeking adventure wherever there is adventure to be had.
If the adventure is limited to a couple of months of content -at best- then, yeah, there's not a lot of adventure.
And mounts are really moot in that regard.
To me, mounts should be a core part of the game. Buying, selling, breeding, aging and dying are all things that should be a part of mounts in a game like Ashes, along with gear, stats and abilities (both combat and movement based).
To me, a mount should have both equipment slots (as per Archeage), but should also have bag slots.
Id also like to see instant summons of mounts gone. Give players the option to have a stable as a building on a freehold, and any mount a player owns but isn't using needs to be kept at a stable - and if you want to swap mounts, you have to go to the stable the mount you want is at.