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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Does anyone know much about Blocking?
The Grey Man
Member
Does anyone know much about the blocking mechanic. Will block create a flat damage absorption percentage that works for both blocking normal attacks and skills? Or will there be spells/skills that penetrate block? I would of submitted this in Q & A but this week it's PVP experiences instead of Q & A.
0
Comments
I really, really, really need a LOL button!
We don't really know much. In APOC(the BR), one of the weapons was able to block and from what I remember, it blocked all damage types (I believe from the front). I don't remember any abilities going through the block.
That could also be implemented in the MMORPG and could be really interesting.
It would closely resemble what Black Desert Online has. Then there would be arguments on what classes would get a block skill or parry mechanic. I am sure there would be some intuitive ways to do this for all classes. i.e. Anyone with a shield could hold the block while other classes that did not equip a shield could parry but had to initiate it at a certain time or miss. Or give certain classes an evade mechanic.
And fresh and hot from Discord today.
Basically what this tells us is to get full benefit of your shield, you need to have it facing the direction the attack comes from.
Which is logical.
Yes, although it sounds like blocking will be a fully passive action, which I know the TERA players will be a bit disappointed by.
I agree with you here and I hope they do go for full action combat as ue4 has great tools for ensuring this happens fairly smoothly real time and I also think it would increase the skill cap for melee combat so it would equal that required to be a top DPS ranged player.
is that so? I only heard the lead designer recently say that they are testing stances. So one could hope full action might still be a possibility.