Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Combat Visual special effects - melee fighters. (No magic, that will be a different topic)
georgeblack
Member
When ut comes to melee fighter combat abilities do you like flashing lights and colours or are you happy if the techniques of the fighters are depicted with nice ability animations?
Personally when it comes to moves using weapon and body, attack, debuff or block I dislike it when there is too much going on on the screen by MY attack as a warrior.
I didnt like the BDO warrior as much as I liked the L2 and Tera warrior.
However when it comes to selfbuffs, roars and battle cries I dont mind a bit of special effects.
I have heared that there will be optipns to tone down some of that but...
...what is your opinion on the melee fighter special effects of attack abilities?
Personally when it comes to moves using weapon and body, attack, debuff or block I dislike it when there is too much going on on the screen by MY attack as a warrior.
I didnt like the BDO warrior as much as I liked the L2 and Tera warrior.
However when it comes to selfbuffs, roars and battle cries I dont mind a bit of special effects.
I have heared that there will be optipns to tone down some of that but...
...what is your opinion on the melee fighter special effects of attack abilities?
2
Comments
I just want it to look cool in my gameplay vids.
I loved the animations from my Hammer in Bless Online. Also felt like my Hammer had weight to its impact.
I don't recall whether the blows flashed when they landed.
And, even though I'm a pacifist who prefers to avoid fighting in RPGs as much as possible, the blood spurts from slitting people's throats in Kingdoms of Amalur: reckoning was disturbingly satisfying and made me feel like a true Rogue.
The moves of a magic swordsman should be flashy because they are imbued with magic, while the normal moves of a weapons master should be efficient and smooth with no flashy elements (a pure killing machine)
An example would be:
-A weapon master has bloodspurts in his hitanimations/crits
-A spellsword lights his weapon on fire and makes a small explosion when he hits
Metal weapons might be flashy (I guess they might spark on impact, too.)
Ashes weapons are highly likely to be enchanted, too... so magical effects from weapons won’t just be related to class.
attacks have more weight to them when the strength of lifting and swinging comes from the character itselve.
but meh its so hard to balance like.. the animation video released recently showed a 2 handed axe swing above the head having a change of momentum which would never be possible irl. it did have a great weighty feeling tho.
they cant please everyone but i am personally on the side that likes realistic animations because i did swing 2 real medieval swords before at a french castle, and that shit was heavy af just to pick up and hold in the air XD especially a longsword i can imagine once you commit to a swing there is no turn back or change of direction. from what we have seen so far i think they are finding a nice middle ground on animation design.
Formerly T-Elf
I'll have to agree it depends on the class and class/sub combination. Why not have both represented in the game world?
But realism aside, this is a high fantasy game, I think the flash should be reserved for the special abilities, critical hits, death blows, and the like. The normal hack'n-slash should have more subdued effects so when the real special attacks do occur their effect stands out as just that "something special", where the player of the character can say, "Yeah, that's how its done!" Otherwise it just gets lost in the deluge of slash and flash.
Example:
Do you remember all these cool sword-draw techniques from anime? Something like that, but only really sparingly ;D