Chezshire wrote: » I think IS should consider for future content the idea of adding more and more professions to the list and specialization of each one, i know it sounds like too much but if this could be implemented could be a game changer, no pun intended...maybe..., for the whole industry, yeah we already have some options on the professions but, i still think there is room for much much much more, like: Medicine Make the bounty Hunter a profession Archaeology Exploring (like geography) Tailoring Beauty/Barber Driving/Navigate Rider and the list could go on and on
noaani wrote: » Chezshire wrote: » I think IS should consider for future content the idea of adding more and more professions to the list and specialization of each one, i know it sounds like too much but if this could be implemented could be a game changer, no pun intended...maybe..., for the whole industry, yeah we already have some options on the professions but, i still think there is room for much much much more, like: Medicine Make the bounty Hunter a profession Archaeology Exploring (like geography) Tailoring Beauty/Barber Driving/Navigate Rider and the list could go on and on Maybe a bit more of an idea of what you had in mind would be good, but my initial thoughts on these are as follows... Medicine - that would be alchemy. I don't see how you could make these two different professions while still both being viable. Bounty Hunter - because you are hunting other players, this can't really be a profession. Archaeology - this could be an interesting gathering profession, finding materials in the ruins of civilizations that we can manipulate, but can't reproduce. It would need to maintain itself within the established gather/processor/finisher paradigm, and gatherer is the only part in that I can see it fitting. Exploring - I don't see how this could be a profession. Why would a player go looking for the services of a high level explorer? Tailoring - I would assume this is the profession that would finish off all cloth items. I'm fairly sure it would be in the game already. Beauty/Barber - don't see a reason why not, but I doubt there would be much of a need for this as a profession. Driver - I could see people offering long distance travel to other players via 2 player mounts, and this could be expanded if multiple players are able to get on a wagon or cart, but again, I don't see it as a profession. Rider - we'll all ride horses, so I'm not sure what this is about. To me, there is a distinct difference between a skill that all players should have, and a profession that you chose to level up. Exploring, driving and riding are things that I would consider skills. It would be awesome if we were able to level these up as a skill to get better at them, but I don't really see it as a profession that other players would seek out the services of, nor go out of their way to find a player with a higher skill - which is what I consider the baseline of what a profession should be. Again though, maybe you have a different idea on these things than I do, or maybe you are condensing what I personally consider professions and skills down in to just professions.
Chezshire wrote: » Of course all of this would be limited and exclusive, meaning that, the character could only have...i dont know...maybe 2 professions, and each one can only specialize in a single branch of abilities leaving the others A limit on actual professions is all good, but skills are things all players should have access to.
noaani wrote: » Chezshire wrote: » Of course all of this would be limited and exclusive, meaning that, the character could only have...i dont know...maybe 2 professions, and each one can only specialize in a single branch of abilities leaving the others A limit on actual professions is all good, but skills are things all players should have access to. These things sound like skills to me. If these things were all made professions that had a limit on how many players could opt to make use of, it wouldn't take long before the riding profession became a basic essential of group content - bearing in mind there is limited fast travel in Ashes - and to a large portion of the population, there will be none. It would also be a given that most players would take the medicine profession if they wanted to take on group content as well. This would mean that if you are grouping, and the game limits you to two professions, you would basically have to take riding and medicine. While you could then say that everyone could just use alts for other professions, that would greatly limit the number of bounty hunters and gatherers in the world, and would mean people would need an alt to run caravans effectively - which would inherently limit the safety of those caravans as the alt won't be as well geared, thus less able to defend. Some of these ideas (medicine, bounty hunting,) are good ideas for some games, but not necessarily for Ashes. Some of the ideas (riding, exploring, driving) would be good as skills that all players can level up, without reservation. And then there is Archaeology. I still think this could be a good gathering profession in Ashes, especially due to the games lore.