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Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
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Stuttery performance of AoC
Hello everyone.
The game still seems to run very stuttery (on all hardware) as seen in the latest gameplay video.
I've timestamped some examples in a Youtube comment:
Latest Youtube video with timestamps
I've also plotted a frametime chart during Apocalypse to highlight the issue:
https://www.reddit.com/r/AshesofCreation/comments/a7vxm4/can_we_talk_about_the_awful_performance_and/
I'm curious if Intrepid is aware of what is causing the issues as well as how and when they plan to fix them.
Please don't write a generic "the game is not out yet, performance will improve over time" answer, that is not helpful.
I could go on with this post on why this is extremely important to fix, why this type of bug is typically fixed in early development or not at all, why many games subconsciously feel bad to play because of issues like this, why some people seem to not notice it even though it seems to affect everyone, etc. but I'd like to keep it short and just get a technical answer to this.
The game still seems to run very stuttery (on all hardware) as seen in the latest gameplay video.
I've timestamped some examples in a Youtube comment:
Latest Youtube video with timestamps
I've also plotted a frametime chart during Apocalypse to highlight the issue:
https://www.reddit.com/r/AshesofCreation/comments/a7vxm4/can_we_talk_about_the_awful_performance_and/
I'm curious if Intrepid is aware of what is causing the issues as well as how and when they plan to fix them.
Please don't write a generic "the game is not out yet, performance will improve over time" answer, that is not helpful.
I could go on with this post on why this is extremely important to fix, why this type of bug is typically fixed in early development or not at all, why many games subconsciously feel bad to play because of issues like this, why some people seem to not notice it even though it seems to affect everyone, etc. but I'd like to keep it short and just get a technical answer to this.
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Comments
Ashes is probably a year away from having those major systems in place (realistically speaking), so don't you worry your pretty little self about performance just yet.
So yes, I'm sure they are aware of the performance issues which is why they are doing more testing in APOC. While I definitely understand your concerns I would wait until we have done the next APOC testing before voicing anymore concerns.
Or do.
Since you won't accept 'the game is in development still" I'm going to go with aliens.
Aliens did it.
I am also going to say Aliens and Tulnar
The entire reason they took down what they had for the last 7 months is to work on this exact problem.
Wait until 20 August to judge it.
This is not a game I'd be willing to pay $15 dollars a month to play in its current state. This needs to be fixed and fixed soon. The reputation of Intrepid as a serious MMO game company is on the line. This should be fixed before anything else is done. Game needs to be playable and right now during peak times it just isn't. This needs to be fixed and fixed properly before there is any more talk of looking forward to beta.
I said what I said. No apologizing for being truthful. Fix this lag and screen freezing or this game is over before its even begun.
Stay Frosty my Friends, Calicobard
100000% agree, and this is coming from a game that teases 500v500, I can run basically all games even UE 5 games in max graphics at about 75 fps, but ashes I can barely run on low and it's basically impossible to enter a T4 node, it's not even just the times with high players, the nodes them self cause such a big performance drop it's ridiculous, performance was a phase 1 goal, and as of now this game is extremely harmful to people's PCs to even launch the game, this NEEDS to be fixed before this game is advertised, but as always it won't be
That's funny because Tim Sweeny says that Developers of Unreal Engine 5 games need to factor in performance from the beginning, and not the end.
"Epic Games CEO Tim Sweeney has explicitly stated that developers need to factor in performance from the start of the development process, not leave it until the end. He attributes many of the performance issues seen in some Unreal Engine 5 (UE5) games to this "out-of-order development" practice. "
It was clear 7 years ago that this was not done and they would have to restart with a lot of the development to fix it. 7 years later is too late to be able to fix it. This game will never run smooth, with consistent FPS and low latency.
I understand this is not a deal breaker for most people, but for me personally, if it doesn't feel buttery smooth and responsive, I will not be playing it.
Kind of hard to factor in performance for UE5 and all the changes when the game was built in UE4. Since Epic updates their engine pretty often, I guess people have to complete the build process within a release.
I haven't had any stuttering and have had pretty consistent FPS (other than the first week. That sucked, but what do you expect for the launch of Alpha). So I dispute the 'This game will never run smooth...'.