Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Can you help me put the scale of the world into perspective?
EvoW
Member
So the world is 480 (km2) confirmed plus 100 (km2) for Underrealm, which I am excited for. I am not sure exactly how big this world would feel, though. How long would it take to walk from one side to the other? How many cities and nodes could you fit in it? How much opportunity for diversity in nodes is there? I don't want the world to feel claustrophobic with all the commerce and civilization. I want there to be a vast wilderness that doesn't feel too secluded or instanced. Do you think this all is possible with the world size we have?
0
Comments
Any vast wilderness that isn't secluded will probably be mowed down in the name of progress as cities grow and communities of towns and villages spring up around them. There will probably be wilderness at the edges, but any wilderness that is in populated ZOIs will be shrinking as things get built/founded.
Skyrim map without expansions is just under 40 km2 (google says 37,1 but will take 40 in this calculation since that takes rough edges off later in the grid calculation and there will also be starting zones in AoC).
580 km2 / 40 = 14,5 times bigger then skyrim. 103 nodes / 14,5 = 7 nodes on a map the size of Skyrim.
so imagine a 2x3-grid with 6 squares (realisticly between 6 and 7) on the map of Skyrim and every square covers a node zone. if you place a city like Whiterun in the middle, it leaves ALOT of space for roaming around and freeholds. thats prity big right ?
the reason i love to compare with that game is because i imagine the run speed and diverse terrain to be similar to ashes.
despite this big scale i doubt it would take hours, or even one hour to go from one side to the other side of the map. never seen that in any game.
hopefully climbing a mountain with a horse will not be possible though XD
For perspective;
I was glad to hear the team is going to test (prob. internally only) an actual "spherical" map without sides; meaning if you walk long enough (and boat), you'll end up back where you started.
Thanks, that helps. I am actually quite familiar with Just Cause 3.
I appreciate the analysis and visual, helped me get a good understanding of things. Traveling and exploration is one of the most important parts for me with MMORPG's after all.
https://www.youtube.com/watch?v=QY3hYeqWfsM
Formerly T-Elf
geez some of these a huge
If it's a road i don't see why not but in the wilds or wastelands i agree. Environment should play a big part.