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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Thoughts on character item trading
MermaidTears
Member
Do you think AOC will have character item trading? I know BDO was locked to just potion exchange. Do you think AOC will be more lenient and allow players to exchange armor and weapons?
0
Comments
https://ashesofcreation.wiki/Player_stalls
I assumed the OP meant straight player to player trading as opposed to trading through the local auction house or shops.
There will be player to player trading in Ashes of Creation.[2][3]
Q: Will Ashes of Creation have player-to-player trading? Will there be anything stopping me from gifting a friend that's fresh to the game a bunch of in-game money to help them get on their feet quickly?
A: There won't be anything to stop you from doing that.[2] – Steven Sharif
Escrow system
An escrow system is planned to prevent griefing in the crafting system.[46]
We're going to have a UI... you're gonna put the resources in or they're gonna put the resources in. It'll be like an escrow system and then once [the job] is complete you'll get the item they'll get the money.[46]
Player to player trading
Ashes of Creation concept art.[24]
There will be player to player trading in Ashes of Creation.[43][44]
Banking between characters will likely be restricted to Furniture and completed items.[45]
Gear binding
There may be some gear binding (BoE or BoP) but it will be an exception rather than the rule, as this doesn't facilitate the objectives for the economy.[46]
Very little gear will be account bound or soulbound in Ashes of Creation.[47]
Gear is obtained via crafting, gathering and processing along with raid and dungeon bosses.[47]
A lot of what we experienced in games that usually come before us is that many things our account bound and they're soulbound to your character... Instead very little here is character bound. Very very little. The vast majority of gear- yes you will get quest related gear as rewards- but it won't be let's say one set in one dungeon and you must run the dungeon over and over. Instead we want to really emphasize the reliance on the economy and crafters and gatherers and processors to support a majority of the gear structure in-game, combined with that of world raid bosses and dungeon bosses; not a repetitive quest line through a single dungeon.[47] – Steven Sharif
Security systems
Security systems will be in place to combat cheating, exploiting, botting, gold selling, item duplication and other things that affect the economy starting from Alpha-0.[11][12][13]
These systems collect user data and flag abnormal activities for inspection. This combined with player reporting functions generates a live "heat map" that draws attention to unusual behavior.[13]
Players caught cheating will be banned.[13]