Greetings, glorious adventurers! If you're joining in our Alpha One spot testing, please follow the steps here to see all the latest test info on our forums and Discord!
Progression locked areas
I don't know if this discussion has been made before(probably) but one thing I'd like to see in this game would be progression locked areas, be it an island or underground area or what have you. For me when ESO release the "One Tamriel" update it ruined the game for me and took away a lot of drive I had to level up and get stronger. That update made it to where you could technically access every part of the game(excluding eso+ if you didn't have it) and you could go everywhere and kind of survive since it made the monsters easier to kill. Pre update it didn't really keep you from going to those areas but if you did you got your world rocked by the more powerful monsters and it wasn't worth trying to go to those areas. Runescape is a game that comes to mind for me. A lot of content is locked behind progressive achievements or completed quests that you have to do in order to get access to said area or even said piece of gear. It also gives me that sense of "accomplishment" or "camaraderie" with the other people on "the other side" once you've beaten said quest of whatever. Anway, it seems like its been said in the past that there isn't going to be anything like that in the game. Do you think it should or shouldn't be? Do you think it deters people from wanting to play or makes them feel left out? Or do you feel like I do and that it gives you a "mission" to get to the "locked" places?