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Perceived Rubberbanding/Teleporting

As far as I can tell, I've only noticed the terrible "rubberbanding" when watching people from a distance with my bow. If I had to guess, I would assume it is the server cutting back on the info it sends me regarding their location to preserve bandwidth, since they are so far away, despite maintaining Line of Sight with them.

Included this in Bugs because I was not sure if you had implemented the reflexive system yet, in which case I suppose it is working as intended with the exception of LoS not being considered by the server.
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