Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
August 20 Play Test
altetimaeus
Member
Performance of play test
Things observed out of 3 games played.
1. Overall ping rates were good. Ping rates from US east coast to servers overseas were tolerable.
2. Out of the 3 games played game number 2 suffered severe rubber banding issues.
3. No issues with graphics. No screen tear, no artifacts, etc.
4. Inventory controls are not clear when equipping armor in inventory. Whether click to equip or drag and drop needs to be identified to avoid frustration from first time players needing to equip quickly.
5. "Parachuting" controls need clarification. The player zooms across the map but has no indication of how to exit from zooming across the map to "parachuting" to the play area. The controls riding the "griffin" to the surface also need the same clarification.
6. Player combat is "floaty". On occasion while in combat using melee weapons the player character or the opponent would zoom past one another without using the dodge function. Why this happened is not clear.
7. No discernible difference on whether the player has armor on.
Game running at highest setting.
PC Specs
Ryzen 2700X 3.7GHz
Gtx 1080 FE
16 GB DDR4 @ 3000MHz
M.2 Samsung EVO 970 500GB
ASUS Prime B450-plus
Things observed out of 3 games played.
1. Overall ping rates were good. Ping rates from US east coast to servers overseas were tolerable.
2. Out of the 3 games played game number 2 suffered severe rubber banding issues.
3. No issues with graphics. No screen tear, no artifacts, etc.
4. Inventory controls are not clear when equipping armor in inventory. Whether click to equip or drag and drop needs to be identified to avoid frustration from first time players needing to equip quickly.
5. "Parachuting" controls need clarification. The player zooms across the map but has no indication of how to exit from zooming across the map to "parachuting" to the play area. The controls riding the "griffin" to the surface also need the same clarification.
6. Player combat is "floaty". On occasion while in combat using melee weapons the player character or the opponent would zoom past one another without using the dodge function. Why this happened is not clear.
7. No discernible difference on whether the player has armor on.
Game running at highest setting.
PC Specs
Ryzen 2700X 3.7GHz
Gtx 1080 FE
16 GB DDR4 @ 3000MHz
M.2 Samsung EVO 970 500GB
ASUS Prime B450-plus
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