Rektified wrote: » Hi there all! I'm here looking for some clarification on how raiding and dungeons will work in Ashes of Creation. I've got a few questions regarding this so I'll list them out! 1. Will raids only be based on the node development of that server or will there be traditional style raids that persist in every server regardless of node progression? 2. If a guild is looking specifically to do endgame progression raiding, will they be punished for choosing a server that just doesn't progress nodes that open up these new dungeons and raids? 3. Will raiding be progression oriented and take a lot of time and coordination to complete or will they be easy and anyone can do it with little effort, or will there be multiple styles of raiding to appeal to both the casual players and the hardcore players? 4. Using World of Warcraft as an example, can we expect to see anything in the ways of a "Race to World first" for raiding content? 5. Will raid content be instanced specifically to your group, similar to games like Rift, WoW, Wildstar etc... Raiding is very important in my decision to play an MMO or not and I don't think I'm the only one. What I'm specifically looking for in my raid content is something that hearkens back to the old style of WoW raiding. Thinking of the days of burning crusade and wrath of the Lich King where progressing in a raid was genuinely difficult and you didn't clear an entire raid in a week and killing a boss actually felt like an accomplishment. Can we expect to see this type of raid content in Ashes of creation? Thank you all!