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Linux Support

Hi Intrepid,

Could you please release the game on Linux also please?

Rysiu

Comments

  • unknownsystemerrorunknownsystemerror Member, Phoenix Initiative, Royalty, Kickstarter, Alpha One
    Platforms
    Ashes of Creation will be released on the Windows PC platform.[262]

    Console support may be added at a later point.
    Native Linux support may be possible in future.[263]
    south-park-rabble-rabble-rabbl-53b58d315aa49.jpg
  • Yes!, Yes! Ashes on Linux please! xD make it happen!
  • Unreal Engine runs very well on Linux. The only issue seems to be anti cheat systems. I really hope native Linux will be allowed.
  • I wonder why most MMOs I'm aware of never made it to Linux? Genuinely wanted to know, is it because of tech available at those times? Or something else?
    "Magic is not a tool, little one. It is a river that unites us in its current."

    I heard a bird ♫
  • Very interested as well...
  • Please add Linux support. This game probably should have been made in Vulkan because DirectX sucks, but oh well.
  • what is a linux.
  • daveywaveydaveywavey Member
    edited November 2020
    Azeem wrote: »
    what is a linux.

    It's a type of big cat, right?! :p
    This link may help you: https://ashesofcreation.wiki/
  • unknownsystemerrorunknownsystemerror Member, Phoenix Initiative, Royalty, Kickstarter, Alpha One
    Azeem wrote: »
    what is a linux.

    Isn't that the guy who hangs out with Charlie Brown and has an unhealthy blanket obsession?
    south-park-rabble-rabble-rabbl-53b58d315aa49.jpg
  • Valento92 wrote: »
    I wonder why most MMOs I'm aware of never made it to Linux? Genuinely wanted to know, is it because of tech available at those times? Or something else?

    Many if not all MMOs of "old" are written in C/C++...

    And then it it really depended on the graphics. If you made an OpenGL game, it would be completely portable. In theory. If you chose other systems like Direct3D/DirectX, no porting was possible.

    And in reality, writing truly portable code in C/C++ to run on Linux systems AND Windows without a hitch is a pain in the ass and much more than double the effort you have to put in to get it to run properly on one platform. Been there, done that. And it was horrible, even with the non-graphical code i had to do. I shudder at the thought to have to do that "properly" with any game engine that does not natively run on both platforms right from the bat.

    And even though Unreal Engine and a few others basically allow you to use the same code between platforms, there are always subtle differences that drive you nuts in the rest of your code. Do not get me started on threading (running program-parts in parallel), Input/Output (Mouse/Keyboard) and security (anti-cheat). Of course, there are cross-platform libraries that make all those tasks easier, but still.

    Even though I am an advocate for multi-platform gaming, I would rather like to see AoC run nicely on Windows and maybe later get ported/optimized for Linux.
  • maouwmaouw Member, Alpha One, Adventurer
    As much as I need to pay more attention to Occam's Razor, I can't help being suspicious of people wanting AoC for Linux.

    AoC - no third party plugin support.
    Linux - third party package paradise, home turf of the cleverrest "what security features do we have here?" people.

    :#

    These are the people who hide behind 7 VPNs because - BECAUSE - they have something to hide.
    giphy.gif
    I wish I were deep and tragic
  • maouw wrote: »
    As much as I need to pay more attention to Occam's Razor, I can't help being suspicious of people wanting AoC for Linux.

    AoC - no third party plugin support.
    Linux - third party package paradise, home turf of the cleverrest "what security features do we have here?" people.

    :#

    These are the people who hide behind 7 VPNs because - BECAUSE - they have something to hide.

    Or maybe they use one VPN since it is none of your fucking business where I connect from. :)

    I am not sure what packaging systems on an OS-level have anything to do with AoC? And if you think, Windows has no support for a metric f***ton of third party software (in packaged form...) you might want to do more research.

    If anything, I can break any protective code running under Windows much faster than in Linux.
  • maouwmaouw Member, Alpha One, Adventurer
    Grimfaldra wrote: »
    maouw wrote: »
    As much as I need to pay more attention to Occam's Razor, I can't help being suspicious of people wanting AoC for Linux.

    AoC - no third party plugin support.
    Linux - third party package paradise, home turf of the cleverrest "what security features do we have here?" people.

    :#

    These are the people who hide behind 7 VPNs because - BECAUSE - they have something to hide.

    Or maybe they use one VPN since it is none of your fucking business where I connect from. :)

    I am not sure what packaging systems on an OS-level have anything to do with AoC? And if you think, Windows has no support for a metric f***ton of third party software (in packaged form...) you might want to do more research.

    If anything, I can break any protective code running under Windows much faster than in Linux.

    My concern is OS-level customization is lower level than engine design, plus the average linux user is more likely to be doing things at kernel level than the average windows user. True?

    Dude half the reason we use Linux is because we get frustrated at Window's ability to get things done. Especially customized stuff.

    If AoC was an open-source project with clear benefits for users to contribute to stronger security features, I'd be all for Linux support. But it's not.
    I wish I were deep and tragic
  • I would also be very happy about a native Linux support.

    However, it would be very good if it was Linux friendly. That is, that no obstacles are built in and you can get it to run reasonably with WINE.

    For the beginning that would help a lot.

    Anything else would drag out the development even more and I don't think anyone wants that.

    However, it should be a long-term goal to make AOC Native available for Linux. ;)
  • JustVineJustVine Member, Alpha One, Adventurer
    daveywavey wrote: »
    Azeem wrote: »
    what is a linux.

    It's a type of big cat, right?! :p

    I thought it was a type of flightless bird....
    With the temperament of an umbrella cosmetic that would make even a Kasa-obake blush.
  • QaaQaa Member
    +1 for linux support!
  • palabanapalabana Member, Alpha One, Adventurer
    Valento92 wrote: »
    I wonder why most MMOs I'm aware of never made it to Linux? Genuinely wanted to know, is it because of tech available at those times? Or something else?

    Anti-cheat systems and graphics drivers.

    Nvidia (the major gaming market) is known to not give a crap about Linux although that's starting to change now. AMD have always done a great job with their graphics drivers on Linux.

    On the other hand, almost no major anti-cheat systems for online games supports Linux. There is PunkBuster but no uses it anymore. Thanks to Steam Deck, we now have EAC and BattlEye as well with EAC being the go-to anti-cheat systems for most online games.
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