Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Riding a horse was problematic
horendis
Member, Intrepid Pack, Alpha One, Alpha Two, Early Alpha Two
For me, trying to control the horse was difficult. There were several times where the horse got stuck in a fence and going down the road looked like I was drunk (or the horse was). There needs to be some compromise between the previous spin your horsey round and round and the current slower than molasses control.
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Comments
Some other things that I noticed while on a horse for about 5 matches straight no combat lol
-footprints aren't there on any terrain
-water does not splash or have any effect on the horse
-elements do not affect the horse
-the climbing is odd and its legs and hooves do not adhere to the terrain
-the front bending of the leg is odd and unnatural as well as the hind legs
-the SFX for the horse are all the same across all terrain
one last suggestion, upon death the horse should flop (kind of like in red dead redemption) this will feel more natural and make for more immerse play. IMO.