Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Dash Mechanic
jwinn
Member, Founder, Kickstarter, Alpha Two, Early Alpha Two
I'm on the fence in regards to dash mechanic. I think in it's current state, it's too OP. Players can essentially "fly" if done properly.
We already have blink, dodge roll, and other movement enhancement abilities/buffs. I think if dash was to remain in game it should only be available via armor/weapon buff or have a much higher stam cost. Thoughts?
We already have blink, dodge roll, and other movement enhancement abilities/buffs. I think if dash was to remain in game it should only be available via armor/weapon buff or have a much higher stam cost. Thoughts?
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Comments
I'm all for keeping the dash mechanic in game, I just think it needs to be toned down a bit. At the moment it seems a bit silly.