Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
To what extent will the BR combat represent the MMO combat?
George_Black
Member, Intrepid Pack, Alpha Two
Dodge doesnt help. If anything by the time I manage to understand where I landed, my enemy has hit me 10 more times.
Blocking responsiveness feels too slow. And why does it take so long to reuse it?
Blocking responsiveness feels too slow. And why does it take so long to reuse it?
1
Comments
I do agree dodge has little to no merit in melee combat now. For ranged, it can be useful, but without i-frames, you get hit as you roll out and it takes a large chunk of your stamina. It's currently much better to disengage with an ability, such as the boots of arcane power.
However, the mana/armor system doesn't make sense at all for a MMO. I hope that the castle siege combat is more representative of what we will be seeing in the MMO with the addition of the different class kits.