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Blocking/Parrying

DecimusDecimus Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
I think blocking/parrying opponent's attack(s) should stagger them a bit, leaving them vulnerable to a counter attack.

That'd slow down the melee combat a bit (not a bad thing) and would make it more tactical and fun in my opinion.


Just a random thought I had today, let me know what you think.

Comments

  • jwinnjwinn Member, Founder, Kickstarter, Alpha Two, Early Alpha Two
    I totally agree, that would be great. It would definitely make melee encounters more meaningful. Currently melee combat is spam left click and pray you don't run out of stam first.
  • hitting block as soon as you see their weapon light up from the weapon special and blocking their damage and wasting their stam isnt enough ? seems fine to me. ive killed tons of people just mongoloid left click spamming into my block.
  • WololoWololo Member, Phoenix Initiative, Hero of the People, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    the block seems in a good spot right now for the BR, its actually worth to use but not OP. i do agree any sort of active block in the mmo could be more substantial though :D
  • jwinnjwinn Member, Founder, Kickstarter, Alpha Two, Early Alpha Two
    Currently just holding down the block key drains stamina. I believe this should be removed. Stamina should only be effected when an attacker hits you while blocking. I also think the damage absorbed by blocking should be adjusted slightly. I've been rick rolled by people just spamming their melee wep while I was blocking. Maybe the damage mitigated can be adjusted depending on weapon type/rarity etc.

    I also think a perfectly timed block should have a small chance to knock back the opponent as Decimus suggested.
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