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Blocking/Parrying
Decimus
Member, Braver of Worlds, Kickstarter, Alpha One
I think blocking/parrying opponent's attack(s) should stagger them a bit, leaving them vulnerable to a counter attack.
That'd slow down the melee combat a bit (not a bad thing) and would make it more tactical and fun in my opinion.
Just a random thought I had today, let me know what you think.
That'd slow down the melee combat a bit (not a bad thing) and would make it more tactical and fun in my opinion.
Just a random thought I had today, let me know what you think.
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Comments
I also think a perfectly timed block should have a small chance to knock back the opponent as Decimus suggested.