Glorious Alpha Two Testers!
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Blocking/Parrying

I think blocking/parrying opponent's attack(s) should stagger them a bit, leaving them vulnerable to a counter attack.
That'd slow down the melee combat a bit (not a bad thing) and would make it more tactical and fun in my opinion.
Just a random thought I had today, let me know what you think.
That'd slow down the melee combat a bit (not a bad thing) and would make it more tactical and fun in my opinion.
Just a random thought I had today, let me know what you think.
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Comments
I also think a perfectly timed block should have a small chance to knock back the opponent as Decimus suggested.