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9/25 Bug Reports

FreezmanFreezman Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
edited September 2019 in Bug Reports
Winning crashes the game ~50% of the time.

Using items and canceling the use with movement doesn’t cancel the sound. For example: drinking a pot and crouching cancels the pot use but continues the sound, the same happens if you equip armor and move.

Client doesn’t remember username like it used to.

Sometimes the crossbow scope doesn’t go away for a while when you’re no longer holding RMB.

Bonesmasher q still ticks after the debuff runs out. https://www.twitch.tv/videos/485957069?t=02h35m35s

Characters have issue walking over small bumps
https://www.twitch.tv/videos/485957069?t=02h37m38s
This is an especially big issue on top of building roofs.

Dashing and switching your weapon mid air still unhinges your camera.
https://www.twitch.tv/videos/486219149?t=03h40m29s
https://www.twitch.tv/videos/486219149?t=03h45m21s

When you are teleporting from the starting area and the vortex doesn’t load fast enough you can summon your gryphon while still in the air, then after the vortex loaded you can’t get out.
https://www.twitch.tv/videos/486219149?t=03h55m52s

The proximity check on lunge attack vs aerial jump doesn’t work when you're in the air after doing an aerial jump.
Lets say you RMB towards an enemy and do the aerial jump because you were far away, even though you're now in range for the RMB lunge attack to proc, it won't work as long as you're still in the air. You will continue to make aerial jumps no matter how close to an enemy you are.

Sometimes when attacking enemy HP you will still see armor going down even though the enemy doesn’t have armor. https://media.discordapp.net/attachments/500817028098031626/626537932261556245/dd0aa238873562989dea247e84e4702e.png

A certain building type spawns without one of the walls
https://i.imgur.com/SWmA312.png

Double chests are still a thing.
https://i.imgur.com/824Iv8g.png
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