Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Instanced raids and difficulties
ArchivedUser
Guest
Personally against several difficulties of the same raids I think that progression through raiding you should have to do a then b to do c not wait until c comes out and hop right into that because everything has been dumbed down and now the current content is the only thing you need to do. If people force a WoW lfr style raiding system please leave it as a tourism style raid rewarding dungeon level gear and make it so you need to develope your character and group through progression. As for gearing I think the way it's best handled is the harder content deserves better loot or materials or patterns for crafting . Call me elitist or old fashion or what ever but I think exclusive content and having stuff that's not available to all levels of players is a good thing and it gives people goals to build up to.
0
Comments
Ulduar, Uldur? something like that, well the raid in the Lichking expansion. It is, in my eyes, still one of the greates raids I have experienced. You had your normal raidenvironment with the option to trigger each boss individually into a hardmode for better shinys. It felt really amazing.
As always, done right it can be amazing. Done poorly it might bite you back in your behind.
On that note, I agree with you. I would be thrilled to see some extremly challenging content that might take forever to actually get done.
For dungeons, I wouldn't mind them..
But it would make little to no sense to me if a newly discovered dungeon offered several levels in difficulty. Or wait, it could work. If some dungeons, not all of them are / were divided into sections.
In the beginning completing the dungeon could by all means be considered easy but after - I don't know hundred or one thousand runs - it could change into a more difficult version. Since many of his subjects have died, the True Dungeon Overlord could reveal himself. So, yeah, it could work theoretically.
~ Zention
Not saying Wrath of the Lich King when they added in hard modes for individual bosses that you could activate was a VERY cool feature but once they adding in Looking For Raid and made it so almost anyone could finish it, I lost A LOT of motivation to raid in that game.
I was not a bleeding edge raider for most of my raiding career either. I knew in Burning Crusade that there would be raids I might never see but that thought of getting there one day is what kept me going and coming back week after week. Once Looking For Raid came out and I was able to get a "clear" on day 1 and I saw the story etc I didn't have the motivation in most cases to push further and that lack of motivation sits squarely with that accessibility of "everyone needs to be able to do it" mentality.
You can "trigger" hardmode by performing a certain mechanic a certain way.
I thought that was super unique and something they should've stuck with in WoW.
ok for a raid zone like this to work players would have to have a "progression" save, it triggers a save when clear all the trash before a raid boss and yes!, have stuff on the trash mobs people might actually want...it's a damn raid zone and they are epic mobs. tired of training through dungeons and stuff skipping all the mobs to just do bosses. if that's how you want the game just make it a single room where one boss comes right after another (which, might not be a bad idea for a type of dungeon) just don't make that the main source of dungeon encounters lol. for that i would have say...there is a break underground that has exposed an energy source that is akin to the portal we have seen in your game and we have to stop said beasts and close it. ehh crap, gettin off into random jank again
TLDR; some week long epic legit endgame content and not this modern anti social in and out burger joint called a raid...