Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Wand delay
Awace
Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
in Bug Reports
https://youtube.com/watch?v=ra3Je7ky5ek&feature=youtu.be
Delay comparison on the wand;
Look at the impact of the shots, bow projectiles/impact go where i click, while the wand doesn't.
The bows shoot their projectile at the start of their animation, while the wand shoots at the end of it's animation.
Which means there is a big delay from clicking & actually firing your wand.
also, mouse smoothing shouldn't be enabled by deffault. And it keeps resseting each time you restart or crash the game.
Been playing with mouse smoothing for the first 2 days without knowing.
Delay comparison on the wand;
Look at the impact of the shots, bow projectiles/impact go where i click, while the wand doesn't.
The bows shoot their projectile at the start of their animation, while the wand shoots at the end of it's animation.
Which means there is a big delay from clicking & actually firing your wand.
also, mouse smoothing shouldn't be enabled by deffault. And it keeps resseting each time you restart or crash the game.
Been playing with mouse smoothing for the first 2 days without knowing.
0