Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Some Feedback From lil ole me
Mykkala
Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
Some things that i feel could be improved are:
1. Kill feed messages should last a bit longer or a setting for length of combat /kill feed message. Most times someone hits me or I kill someone i go to look who or what killed me or who i damaged / killed and it's already gone.
2. I think a skill cooldown would be nice on the icons on the toolbar or optional toolbar cooldowns.
3. Size of the map.. With the constantly changing queue player number, it would be nice if the map would scale to the number of people. Either the maps starting size or the circle size change with time to travel adjusted obviously.. With the smaller amount of players the map just seems so empty. I assume this would be difficult to implement, just felt in needs mentioned.
Things I like, since the last iteration of the game
1. It definitely feels more smooth.
2. The new graphics improvements, put my new graphics card to work!!
3. And cosmetics, I like looking pretty
1. Kill feed messages should last a bit longer or a setting for length of combat /kill feed message. Most times someone hits me or I kill someone i go to look who or what killed me or who i damaged / killed and it's already gone.
2. I think a skill cooldown would be nice on the icons on the toolbar or optional toolbar cooldowns.
3. Size of the map.. With the constantly changing queue player number, it would be nice if the map would scale to the number of people. Either the maps starting size or the circle size change with time to travel adjusted obviously.. With the smaller amount of players the map just seems so empty. I assume this would be difficult to implement, just felt in needs mentioned.
Things I like, since the last iteration of the game
1. It definitely feels more smooth.
2. The new graphics improvements, put my new graphics card to work!!
3. And cosmetics, I like looking pretty
1
Comments
Nice to have a test client feel and look so good.