Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Lessons from Classic
Tzumie
Member
This is mostly aimed at Devs but I'm glad to hear what anyone has to say.
What lessons have you learned from the release and success of Classic WoW? If it has affirmed your current expectations for the game and what you see that can be done better? What can and needs to be done different?
(obviously these are incredibly different games but there are overarching themes and practices)
What lessons have you learned from the release and success of Classic WoW? If it has affirmed your current expectations for the game and what you see that can be done better? What can and needs to be done different?
(obviously these are incredibly different games but there are overarching themes and practices)
1
Comments
Another thing I really dislike about MMORPGs that I've seen is how easy they are. I get that this can be relative but it seems you could pretty much level in WoW from 1 to whatever the cap is now without dying even once. I don't want the game to be impossibly hard but It should have challenge. Hecc even sometimes it SHOULD be impossibly hard to do some stuff to make it that much better or the items you get for doing it THAT much rarer. I hope Intrepid take notes, although I'm sure they already have with all the failures of WoW and other games like that.
2.) Keep good rewards sparse. Have them few and spread out.
3.) Have professions rely on each other to some extent.
4.) Let professions craft some of the best gear. Not all of it. Just some.
5.) Move the better loot to the last boss. Classic has a lot of people farming the first part of a dungeon and leaving when a side boss doesn't drop their loot.
6.) Dungeons don't need to be linear, but all paths must have the same amount of resistance. People take the path of least resistance to their goals.
I do not play, I just read forums in my own language. The first 'everyone happy about it' is disappeared. More and more people talk about that they started to play at launch and still too low level. During the launch everybody talked about the classic. Now, there are much more BFA comments.