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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
This is it?
NewPlayer
Member
I was very hyped for the game even tho I was bit sceptical since the devs been kinda quiet. Now I do know that it can be a good sign and devs have no time for the communication since they are focused on the game.... but was that the case? If AoC combat is gonna be somewhat similar to this BR version, Apocalypse, then RIP AoC...
It's 2019, not 1999... very weird combat design that feels bad. Now don't get me wrong, the animations are kinda fine, even tho the range weapons need a re-work but that's fine, it's early access blabla... all can be fixed. I am talking about the actual combat... it's pure left click faceroll fiesta... magic spells do no damage and you do not get the feeling that you actually used a spell... also using the range weapons feels very weird and if hitting the target it does not feel like... idk I really felt like I was playing some free-to-play 2D browser game... if there is not gonna be a HUGE improvement, then the action combat failed and game should go tab targerting only asap.
Yes, MMORPGs are mostely about gear but we are not in 1999 or something... games developed by a lot and you can actually have skillful fights while winning with less gear... If that is what the combat is gonna be like in the AoC then I am more than just disappointed...
https://streamable.com/nr7fy
It's 2019, not 1999... very weird combat design that feels bad. Now don't get me wrong, the animations are kinda fine, even tho the range weapons need a re-work but that's fine, it's early access blabla... all can be fixed. I am talking about the actual combat... it's pure left click faceroll fiesta... magic spells do no damage and you do not get the feeling that you actually used a spell... also using the range weapons feels very weird and if hitting the target it does not feel like... idk I really felt like I was playing some free-to-play 2D browser game... if there is not gonna be a HUGE improvement, then the action combat failed and game should go tab targerting only asap.
Yes, MMORPGs are mostely about gear but we are not in 1999 or something... games developed by a lot and you can actually have skillful fights while winning with less gear... If that is what the combat is gonna be like in the AoC then I am more than just disappointed...
https://streamable.com/nr7fy
0
Comments
1. Action combat is good, tab targeting not required.
2. Game works only with tab targerting, no action combat actually possible.
3. Tab targeting game that implements bad action combat just to look fancy.
The last game I can think of that had tab targeting + action combat was Bless. Even tho bless failed not because of that, they removed the action combat for most classes which made the combat actually better.
GW2 is also not really fast paced imo and the PvP modes are quite boring. Therefore the hype for AoC but for now it's just disappointment
Not counting the log-in issues for some people, most seem to share my disappointment:
https://imgur.com/q4PMqdx
I really hope AoC is not gonna be as bad as Apocalypse.
I kinda agree, I'd prefer action combat like in BDO. But AoC is nowhere ready for that and nowhere close to that level if it's the same like in AoCA atm. There is no skill required as you might see in my clip, just smashing lmb untill stamina runs out. Sure there are some things that the other player and I could have done different to make it more a good fight with dodging, blocking, reocvering stamina and swapping weapons but it's still soooo faaaaaaar away from a skillful gameplay that action combat games can deliver nowadays.
If there is not gonna be a HUGE improvement (and I really do doubt that) then the game is just ready for tab targeting to have somewhat decent combat.
What you are talking about is what BDO has, several different ressources that you have to manage and specific skill rotation combined with very fast paced movement. AoCA requires only stamina for almost everything. Since AoCA was released for testing purposes I hope they do notice that there are a lot of changes needed for AoC. Game atm feels like some early 2000s MMORPG.
well, your out of luck the game will have both action and tab combat plus is the hybrid system fails they will revert back to tab.
That would be my guess as well. The combat is HOPEFULLY not even done to 10%. The question remains tho... what is the point of testing something that is not even remotely done? Test it when you done like 50% of it at least or more... not when you just started... right?
Not need to be Einstein to predict the feedback here and the feedback was clear.
Can it? I don't know a single one that works and has a healthy player base. Do you know one?
Oh my lord... I actually can't imagine a dev could reach this level of stupidity... but I get your point, my expectations are just too high I guess.
Ye I do kinda doubt as well that they gonna release AoC Q2 2020 as announced. Q4 if lucky... I understand they have a lot of work to do but considering we are in 2020 soon and what they have done so far... that does not look good at all...
I'm not expecting any release super soon just judging on what they're trying to accomplish. I'm not sure exactly but they definitely haven't hit the average development time for an mmorpg. Especially of this scale and what they're trying to do.
I think there is a good point in testing the combat this early, if they go out and do their combat all the way to 50% and then release it and it's trash then they'll have a wayyyyy larger setback. If they can release their clunky combat now to be tested and get actual player feedback on what's wrong and what needs to be improve, then they can more accurately develop the combat alongside the community.
That's what we commonly refer to as a learning curve. Nobody understands the game yet so they resort to the most obvious solution. It's already pretty intricate and pure left click faceroll fiesta earned me a lot of 1v1 wins without armor against a fully decked enemy simply by utilizing debuffs and well timed blocks.
I am not disregarding your points at all, I am just saying that you will see people differentiating themselves pretty soon very hard from those "faceroll fiestas" and dominating their matches from the common crowd.
I can be a life devouring nightmare. - Grisu#1819
I do know what you mean and I also mentioned that some things could have been done different in my example. Even more than I mentioned, true. The left click faceroll is way too rewarding tho. The entire AoCA is way too unbalanced... I am really not sure what they wanted to test there. Maybe servers performance? Because it definitely was not the combat itself.