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Feeback ~ Controls and movement QoL

Just a QoL improvement request for the control interface. Any chance we can have direction+mouse key combo pairs for the control key assignments ? Splitting block, roll, attack, target etc across many keys, just creates a finger gymnastics issue where you focus on control management instead of the combat. I would like the opportunity to minimalize, rationalise and simplify the control systems if I can. Thanks in advance. I know dual key logging and timing can be problematic with UE4.
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